Search found 6 matches

by Ily
Sat May 04, 2019 4:12 pm
Forum: Suggestions/Tweaks
Topic: Setting preferred crafting tools
Replies: 1
Views: 2099

Setting preferred crafting tools

It would be useful, especially for skinning, leatherworking and carving, to set preferred tools to use for them, so that we don't damage our good combat weapons skinning and carving and the like.
by Ily
Sat May 04, 2019 9:11 am
Forum: General Crafting & Professions
Topic: Crafted items: steps, prices, skill, so forth
Replies: 12
Views: 4016

Re: Crafted items: steps, prices, skill, so forth

Leather goods seem to have some pricing issues. I've not tested it too terribly much, since materials are a little hard to come by, but a wide-brimmed bloodhare fur hat sells for 240 riln at market. Tanned bloodhare fur sells for 300 riln. Creating the hat out of the fur does not leave any material ...
by Ily
Fri May 03, 2019 10:48 am
Forum: General Crafting & Professions
Topic: Crafted items: steps, prices, skill, so forth
Replies: 12
Views: 4016

Re: Crafted items: steps, prices, skill, so forth

It seems that tanned bloodhare fur and tanned deer/elk fur both sell for 300 riln, despite the difference in size. Raw bloodhare sells for 75, and raw elk/deer for 300.
by Ily
Sat Apr 27, 2019 4:25 pm
Forum: General Combat
Topic: Stealth and combat
Replies: 3
Views: 2257

Stealth and combat

Looking at the abilities presented so far for stealth characters that I've seen, and having played a stealthy character for a little while here, I'm slightly worried about the direction it's taking. My stealth isn't incredibly high, but the ability to walk around relatively safely is already immense...
by Ily
Tue Apr 23, 2019 5:57 pm
Forum: Character Discussion
Topic: Roles!
Replies: 14
Views: 8432

Re: Roles!

I've got a woodworker going to help with demand, and also plan to dabble in construction and skinning
by Ily
Sun Apr 21, 2019 10:35 am
Forum: General Guilds Discussion
Topic: Scholar's guild suggestions
Replies: 0
Views: 2153

Scholar's guild suggestions

I'm coming at this from the perspective that the scholar's guild is going to be focused on knowledge acquisition, as opposed to just being a purely occultist guild. I'll likely just edit this post as I think of more abilities. General abilities: Tome of knowledge: Not everybody has the abilitiy to u...