Search found 17 matches
- Thu Dec 29, 2022 7:37 pm
- Forum: General Discussion
- Topic: Preparing for the next year of COGG
- Replies: 13
- Views: 742
Re: Preparing for the next year of COGG
Rias, Thanks for sharing your thoughts on the past year and the way forward in the upcoming year. We feel your pain that you haven't been able to do ALL of the incredible things on that massive to do list. Besides that, it is truly remarkable how far COGG has come in just one short year. This next y...
- Sat Jul 02, 2022 9:35 pm
- Forum: Scholar Guild
- Topic: Primalist bonuses for Growth, Bioluminescence, and [Redacted]
- Replies: 5
- Views: 480
Re: Primalist bonuses for Growth, Bioluminescence, and [Redacted]
Awesome!
These add some great flavor as well as useful perks. Nothing unbalancing. Glad to see these!
Thanks team!
Arphaxad
These add some great flavor as well as useful perks. Nothing unbalancing. Glad to see these!
Thanks team!
Arphaxad
- Sat Jun 25, 2022 10:10 am
- Forum: General Discussion
- Topic: June 25th Voice Chat Notes/Log
- Replies: 10
- Views: 922
Re: Voicechat 25th of June 2022 2pm MST (Post your questions)
What breed of dog are varhound based on?
Thanks,
Arphaxad
Thanks,
Arphaxad
- Sun Feb 13, 2022 5:25 pm
- Forum: Suggestions/Tweaks
- Topic: Few Ability Suggestions
- Replies: 8
- Views: 619
Re: Few Ability Suggestions
Some good ideas worth discussing and exploring further. Bump.
Arphaxad
Arphaxad
- Sun Feb 13, 2022 4:48 pm
- Forum: General Combat
- Topic: Multi-Throw Light/Heavy bonus effects
- Replies: 4
- Views: 584
Re: Multi-Throw Light/Heavy bonus effects
Do berserkers and primalist now get access to multi-throw? Adventurer Guild has access as a guild-wide ability. Nightblade, duelist, and marauder have access via class abilities.
Arphaxad
Arphaxad
- Sat Dec 25, 2021 8:06 pm
- Forum: Bug Discussion
- Topic: BUG REPORT 5505 - Scholar Copy Task
- Replies: 0
- Views: 332
BUG REPORT 5505 - Scholar Copy Task
I've already bugged this but I thought it would be good to post as well. Completed a scholar copy task but didn't turn it in for a while. When I tried, a copy task was listed but I couldn't turn in the task even with the document in hand. I assumed the task had reset so I trashed the document. Going...
- Fri May 08, 2020 1:47 pm
- Forum: General Events
- Topic: The Tale of Ommin-Di the Snowbird: an ancient local legend revealed
- Replies: 14
- Views: 1754
Re: The Tale of Ommin-Di the Snowbird: an ancient local legend revealed
Just FYI,
Sunday is Mother's Day for us upstart colonials. I would hate to have anyone's overexuberance imperil their time with the mothers in their lives. It sounds like a great opportunity to get some of the awesome lore!
Arphaxad
Merely a shade from the past...
Sunday is Mother's Day for us upstart colonials. I would hate to have anyone's overexuberance imperil their time with the mothers in their lives. It sounds like a great opportunity to get some of the awesome lore!
Arphaxad
Merely a shade from the past...
- Tue Feb 05, 2019 6:31 pm
- Forum: General Occult
- Topic: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
- Replies: 3
- Views: 3206
Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
Affinities, an intriguing concept. Looking forward to hearing more about them!
Arphaxad
Arphaxad
- Tue Feb 05, 2019 5:39 pm
- Forum: General Discussion
- Topic: What other town tasks should be added?
- Replies: 4
- Views: 2832
Re: What other town tasks should be added?
That looks like a pretty good start for basic town tasks. I would recommend adding to the tutorial tasks to help folks get familiar with the game and maybe an intro to some of the specific lore that everyone would naturally know or be aware of. Having only a few town/general tasks will be fine. Depe...
- Sat Feb 02, 2019 7:25 pm
- Forum: General Guilds Discussion
- Topic: Guild Class specialization
- Replies: 13
- Views: 5828
Re: Guild Class specialization
I think the guild/society construct would be best. The guilds and societies should provide exclusive abilities and higher skill training with respect to their specialties. That being said, there should be a goodly number of general abilities and skills (limited levels) available regardless of guild/...