Search found 218 matches
- Sat Dec 23, 2023 8:47 am
- Forum: Suggestions/Tweaks
- Topic: Call Weakness - an initial prompt string
- Replies: 0
- Views: 392
Call Weakness - an initial prompt string
Currently, Called Weakness doesn't provide any prompt or indication that a Guardian can call out the effect. Can there be an initial prompt when you've reached the needed stacks on a target? I know it's not a quick-timed event, where you can't do it once the moment is over, but it would help with so...
- Tue Dec 19, 2023 10:51 am
- Forum: New Features
- Topic: Patrolman's Tabards!
- Replies: 23
- Views: 1628
Re: Patrolman's Tabards!
I just ran a 3 man patrol and a 4 man patrol the last two days. It gets really crazy all at once! While I can usually easily handle the solo patrols, group patrols turn into miniature gauntlets as you face up off against the same number of liberi as is the size of your patrol group, and they all hav...
- Mon Dec 11, 2023 5:31 pm
- Forum: General Combat
- Topic: Ranged ammo updates/tedium-reduction
- Replies: 14
- Views: 1089
Re: Ranged ammo updates/tedium-reduction
The new cartridge shots are really neat, but other than their high relative cost, they've encroached on the territory of pneumatic pistols quite a bit. I'd love to see pneumatic capacity be expanded slightly to accommodate the ammo tedium reduction updates.
- Fri Dec 08, 2023 10:19 am
- Forum: World Discussion
- Topic: Very Important Lore Question
- Replies: 2
- Views: 421
Re: Very Important Lore Question
Dinosaurs. Are they still alive, underneath us to this day?
- Mon Dec 04, 2023 9:42 am
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 1070
Re: Sanity Loss & Say
Tulpa, I just want to add that my recommendations are a set of ideas for sparking imagination or creative drive as you stated "but I'd like to encourage Rias (and everybody else) to think of ways for Sanity loss to take effect without taking away a player's agency over their character's speech....
- Mon Dec 04, 2023 8:59 am
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 1070
Re: Sanity Loss & Say
I forgot to add on my recommendations: If the speech-rp impediment is considered wide-spreadly disruptive, I would recommend looking at mechanics already seen in games like CyberPunk (both the tabletop versions 2020, RED, as well as the video game 2077). Transhumanism concepts is often a sci-fi issu...
- Mon Dec 04, 2023 8:37 am
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 1070
Re: Sanity Loss & Say
I think the topic on druidic magic (and other esoteric) effects modifying one's sanity is definitely an interesting one that begs more discussion. I will begin with the disclaimer that sanity is never a simple concept or topic to touch on. We're all mature individuals having a discussion on a mechan...
- Sun Dec 03, 2023 5:07 pm
- Forum: Scholar Guild
- Topic: Library Infirmary
- Replies: 11
- Views: 669
Re: Library Infirmary
I witnessed it not working with someone who had light, moderate, and a bandaged bad wound. We sat around waiting for a while and they did not get any treatment, so we left for stormholdt.
- Sun Dec 03, 2023 3:55 pm
- Forum: Shadgard
- Topic: Bluestem turkey repopulation: Scuttlebug Seeds
- Replies: 2
- Views: 259
Re: Bluestem turkey repopulation: Scuttlebug Seeds
Would it be possible for planting this seed to grant a modicum of farming skill?
- Sun Dec 03, 2023 3:15 pm
- Forum: Sorcery
- Topic: Shadow Familiar Grouping
- Replies: 1
- Views: 211
Re: Shadow Familiar Grouping
An alternative suggestion: Give them horse-grouping, where they're in your group but detach and attach to the group like a led horse does. This is a best of both worlds scenario (though... horses... have... certain bugs because of this feature.)