Search found 94 matches
- Sun Dec 17, 2023 6:22 am
- Forum: Suggestions/Tweaks
- Topic: Buying Buildings
- Replies: 11
- Views: 697
Re: Buying Buildings
! I think another thing that could help would be tasks or some market demand bonus to incentivize making basic components and selling them to the market for a little extra money and some experience. People will - understandably - naturally focus on making the stuff that's immediately useful instead...
- Tue Dec 12, 2023 2:46 pm
- Forum: General Discussion
- Topic: Primary Attributes
- Replies: 11
- Views: 4522
Re: Primary Attributes
Thread revival time! Was thinking that the Awareness attribute could potentially have a benefit of providing additional chances to not be surprised or have some other positive benefit when running into a random encounter. Would give those with the ability to better perceive things have a small edge ...
- Sat Dec 02, 2023 6:19 pm
- Forum: General Guilds Discussion
- Topic: Rook Parlour plan to leave Library of Qamar to teach at their own facilities; also general musing on Class individuality
- Replies: 15
- Views: 1025
Re: Rook Parlour plan to leave Library of Qamar to teach at their own facilities; also general musing on Class individua
Very exciting to see this underway! The only question I had was with regards to the arcana that Warlocks had before (could potentially learn up to 500). Since they no longer have access to those study spots or the training area, is it intended that they no longer have that extra arcana + access to &...
- Fri Dec 01, 2023 8:13 pm
- Forum: Scholar Guild
- Topic: Library Infirmary
- Replies: 11
- Views: 368
Re: Library Infirmary
I'd also chime in in favor of something like this. I'd expect it's both where the best of the best are currently located (such as the instructors presumed to be within the halls), but also where many students get to actively practice their craft so they can be ready to practice out in the field. Tha...
- Mon Oct 30, 2023 9:40 am
- Forum: Outposts
- Topic: Morhollow trail cleared and sign restored
- Replies: 5
- Views: 454
Re: Morhollow trail cleared and sign restored
With the recent changes to combat, and with the patrols, cleanliness has certainly been at an all time low in the Lost Lands. For the brave Wyrvardn returning to Morhollow, covered in the blood and entrails of those who picked a wrong fight along the way, the lack of notable places to properly clean...
- Thu Aug 17, 2023 9:08 am
- Forum: New Features
- Topic: Clothing provides minimal protection to unarmored hit locations
- Replies: 3
- Views: 308
Re: Clothing provides minimal protection to unarmored hit locations
Love the idea of this, my only questions would pertain to non-typical clothing items, ornaments, jewlery, etc. For clothing items that distinctly aren't cloth/leather and thus prone to receiving damage (namely merchant-only items made of bone, wood, other "natural" materials, etc.) are the...
- Fri Mar 31, 2023 6:00 pm
- Forum: Suggestions/Tweaks
- Topic: Firearm Improvements
- Replies: 1
- Views: 142
Firearm Improvements
Having played around with firearms a bit, but mainly in a more secondary way (love them as main-gauche), there were a few QoL and RP related things I was hoping to add to their functionality: 1) Unloading weapons: I'd love for there to be a way to retrieve a shot that's within a firearm, even at the...
- Thu Mar 09, 2023 7:22 am
- Forum: Suggestions/Tweaks
- Topic: Truffle Hogs
- Replies: 1
- Views: 148
Re: Truffle Hogs
I love the idea of this, and I can't help but smile at the imagery of those with animal husbandry taking their truffle pigs out and about to forage truffles in nearby places (not quite how that ought to function overall, but I nonetheless adore the idea). Perhaps even just keeping things on the farm...
- Fri Mar 03, 2023 1:29 pm
- Forum: General Discussion
- Topic: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
- Replies: 59
- Views: 3821
Re: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
The more I think on it the more I think I like the idea of still having skill caps determined by specializations, and maybe certain abilities associated with that. In this way, someone that wishes to have the best climbing ability in the game needs to become a ranger and then invest in the skill poi...
- Sat Feb 04, 2023 8:40 pm
- Forum: Suggestions/Tweaks
- Topic: Additional Weather Conditions
- Replies: 2
- Views: 114
Re: Additional Weather Conditions
I agree with you in that I think weather can be expanded on, but I also want to consider the risk of setting up all of these finicky systems when a lot of COGG is already a steep learning curve. "Existing is killing me" is a bit of a gross feature, and could turn away new players or only ...