Search found 14 matches
- Mon Oct 14, 2019 2:44 pm
- Forum: General Crafting & Professions
- Topic: QOL Forging Changes
- Replies: 2
- Views: 574
Re: QOL Forging Changes
It's possible I'm thinking of the furnace. I could have sworn we had issues moving each other's forge-blooms around...
- Mon Oct 14, 2019 2:33 pm
- Forum: Arcana
- Topic: Lapidary occult
- Replies: 0
- Views: 590
Lapidary occult
I've long wanted a cool rune/lapidary system in CLOK/Som/COGG... The way I envision it is have an adept miner find you a nice cabochon of [precious gemstone]. A skilled gemsmith cuts it and polishes it (with an option to mount it in a blacksmith/silversmith-made setting to make it wearable). Then a ...
- Mon Oct 14, 2019 11:45 am
- Forum: General Crafting & Professions
- Topic: QOL Forging Changes
- Replies: 2
- Views: 574
QOL Forging Changes
Wanted a "catch all" topic to post things we could add to make everyone's favorite craft better/more convenient. I love that you can't see or touch someone else's "things" in the trough and on the bench... but you can still move around someone else's bloom from both the furnace a...
- Mon Oct 14, 2019 8:24 am
- Forum: General Crafting & Professions
- Topic: Lantern forging
- Replies: 1
- Views: 501
Lantern forging
New blacksmithing recipes: a tri-sided iron lantern: hammer bloom make lantern side x3 + lantern base + lantern cap + 6 rivets a square iron lantern: hammer bloom make lantern side x4 + base + cap + 8 rivets 4 sided lanterns can hold more oil and last longer. Sconces for walls: an iron torch sconce:...
- Mon Oct 14, 2019 8:19 am
- Forum: Suggestions/Tweaks
- Topic: ESP Pendants
- Replies: 1
- Views: 491
ESP Pendants
Might I suggest decreasing the rate which ESP pendants fizzle out while we have fewer people playing? Buying one and having so few people on it just to have it fizzle out is a bit a kick in the pants. Maybe a super neato algorithm that sets the rate to be proportional to the amount of people connect...
- Fri Apr 05, 2019 3:19 pm
- Forum: General Discussion
- Topic: What are you waiting on?
- Replies: 5
- Views: 3309
Re: What are you waiting on?
Trainers for all skills seems to be what's really holding me back. I really don't know what's available and what isn't, but I think that's a great start.
Guilds are top-top for me too.
Guilds are top-top for me too.
- Fri Apr 05, 2019 12:58 pm
- Forum: General Discussion
- Topic: Possibly getting rid of the experience bucket
- Replies: 4
- Views: 2883
Re: Possibly getting rid of the experience bucket
Sounds just as confusing to me; granted, I have a lot of experience with the "bucket" thing.
- Mon Feb 04, 2019 4:03 pm
- Forum: General Guilds Discussion
- Topic: Guild Class specialization
- Replies: 13
- Views: 5825
Re: Guild Class specialization
I love it.
Set a base. Further set a specialization.
Admittedly, part of my liking it is because I'm so utterly uncreative, I like having a little guideline to do things. From there, we can get creative.
Set a base. Further set a specialization.
Admittedly, part of my liking it is because I'm so utterly uncreative, I like having a little guideline to do things. From there, we can get creative.
- Sat Sep 23, 2017 9:33 pm
- Forum: General Occult
- Topic: Elemancy?
- Replies: 7
- Views: 4091
Re: Elemancy?
You should do the force thing from a lot of Star Wars Reality muds; a very small random chance that a character will have the ability to channel upon character creation. :D Considering the cost involved with being an Elemancer in CLOK and the scarcity of people (player characters) who attended the ...
- Mon Sep 18, 2017 2:15 pm
- Forum: Suggestions/Tweaks
- Topic: In-Character Paintball Capture the Flag
- Replies: 4
- Views: 1211
Re: In-Character Paintball Capture the Flag
Sounds like Pennant Chase in that other game.