Search found 8 matches
- Sat Dec 31, 2022 8:12 pm
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 12692
Re: Various Quality-of-Life Suggestions
The ability to "save" different goals like we save outfits. That way we can have a "goals at 10" and "goals at 40" and "dodge build" etc. It would be a little bit that would go a long way for my active imagination and constant alt rolling. Then you could "...
- Fri Dec 30, 2022 3:42 pm
- Forum: Warrior Guild
- Topic: Ability Idea: Basic Defenses
- Replies: 1
- Views: 242
Ability Idea: Basic Defenses
Identical to Graceful Dodge, but for shields. Use 85% of armor skill in place of shield skill when determining Block rolls. All warriors + Bards, Rangers, Treasure Hunters.
- Mon Dec 19, 2022 11:52 am
- Forum: Player-Run Events
- Topic: Mistral Lake Winter Solstice Events
- Replies: 16
- Views: 972
Re: Mistral Lake Winter Solstice Events
I just wanted to pop in and offer my little gratitudes for last night's event. Cerise. Really. WTF. You killed it. Zakalwe, you give me a level of wit and refinement and quick fingers to live up to. Suzy! You literally crushed the dance floor and were perhaps the only person more drunk than Reslior....
- Tue Nov 29, 2022 11:45 am
- Forum: Suggestions/Tweaks
- Topic: Armor Sharpening Tweak
- Replies: 14
- Views: 564
Re: Armor Sharpening Tweak
I think making it extremely time intensive would be a good balance. 1% increase at a time, for 5 minutes a percent. You could realistically hone and RP between outings and *maybe* restore lost damage from the previous outing. After particularly intense battles you would need a Smith for a full resto...
- Fri Nov 25, 2022 3:14 pm
- Forum: Suggestions/Tweaks
- Topic: Combat: Cover
- Replies: 3
- Views: 184
Re: Combat: Cover
This is wonderful. I was just thinking of something much more focused to deal with this, an ability that gives rerolls to the hidden roll to fend and special perks for different classes, making combat avoid more powerful for ranged, and giving boosts to ranged offense/defense rerolls while not engag...
- Tue Nov 08, 2022 3:25 pm
- Forum: Weapons & Armor
- Topic: New Variety of Weapons (Flavor Only?)
- Replies: 5
- Views: 477
Re: New Variety of Weapons (Flavor Only?)
Okay, I think about this a lot. I am a total historical weapon nerd and this is something I desperately want to see. So, here's how I'd break it down, mechanically speaking: One Handed Swords: Single-edged sword, heavy curved: hack and slash (60/40) Falchion Cutlass Messer Single-edged sword, light ...
- Sun Nov 06, 2022 4:09 am
- Forum: Suggestions/Tweaks
- Topic: Character Facial hair
- Replies: 2
- Views: 214
Re: Character Facial hair
I wanted to bump this. Nothing much more to say than I'm a beardy dude and an alt of mine seems so... not himself at all without a beard. It's a little immersion breaking. Thanks!
- Sun Oct 23, 2022 10:27 am
- Forum: Weapons & Armor
- Topic: Bucklers and parrying
- Replies: 3
- Views: 333
Bucklers and parrying
In trying to set up a character focused on the use of a sword and buckler I've run into some interesting crossed wires with the functionality of bucklers. The only specific usage of the buckler outside of regular shield use is in the main gauche ability. Similarly, unlike other shields, it lacks the...