Search found 37 matches

by Pendulum
Tue Mar 12, 2024 2:54 pm
Forum: Bug Discussion
Topic: Weapon sharpness factors don't seem to be working
Replies: 4
Views: 80

Re: Weapon sharpness factors don't seem to be working

Right, but if that were the case, wouldn't the result from all three metals be flat identical?
by Pendulum
Tue Mar 12, 2024 2:49 pm
Forum: Bug Discussion
Topic: Weapon sharpness factors don't seem to be working
Replies: 4
Views: 80

Weapon sharpness factors don't seem to be working

From Karjus' post on "Weapon Damage Factors", it's mentioned: Additional Weapon Factors Keen-Edge - 20% bonus to DF. IE, a Shortsword becomes 0.96 while a Glaive becomes 1.08. Material Sharpness - X% bonus to DF based on the Sharpness factor. However, I tested it with three keen-edged rapi...
by Pendulum
Wed Oct 25, 2023 7:50 pm
Forum: Game Mechanics
Topic: Potential Fix: Rapier / Longsword / Cutlass
Replies: 11
Views: 391

Re: Potential Fix: Rapier / Longsword / Cutlass

2) Individual weapon parry modifiers are intended, and across the board. This might not necessarily effect longsword vs rapier, but an argument could be made for the former being better at the act than the later. Nope. Rapier is going to be noticeably better at parry than longsword, at the very lea...
by Pendulum
Wed Oct 25, 2023 2:56 am
Forum: Game Mechanics
Topic: Potential Fix: Rapier / Longsword / Cutlass
Replies: 11
Views: 391

Re: Potential Fix: Rapier / Longsword / Cutlass

There are many different variations of longswords and rapiers. And there is a great deal of crossover of what is defined as what. For example, in some cases a bastard sword might be considered a longsword and an epee might be considered a rapier. You've got that right. Back more than 20 years ago i...
by Pendulum
Tue Oct 24, 2023 10:31 pm
Forum: Game Mechanics
Topic: Potential Fix: Rapier / Longsword / Cutlass
Replies: 11
Views: 391

Re: Potential Fix: Rapier / Longsword / Cutlass

I might mention some advantages that the longsword would have but for the fact that our game mechanics don't cover them: 1. The longsword could be effectively used with the 'half-swording' technique (delivering what we would call "crush damage"), the rapier....not so much. 2. In a rapier v...
by Pendulum
Tue Oct 24, 2023 10:22 pm
Forum: Game Mechanics
Topic: Potential Fix: Rapier / Longsword / Cutlass
Replies: 11
Views: 391

Re: Potential Fix: Rapier / Longsword / Cutlass

Raoiers are long in real life. They are more slender than the longsword, which is why the weight is the same. Also the rapier is substantially more manoeverable than the longsword, which might factor into reach above and beyond bare measurement in inches.
by Pendulum
Tue Jul 18, 2023 2:14 pm
Forum: Shadgard
Topic: Service indicator steam spinners
Replies: 6
Views: 322

Re: Service indicator steam spinners

Sounds interesting. Maybe nnext a physicker spinner for physicker on duty at infirmary?

Also, it is only a matter of time before people forget to turn off the spinner. Could there be maybe a 15 or 20 minute auto shut-off?
by Pendulum
Tue Apr 25, 2023 9:52 pm
Forum: Suggestions/Tweaks
Topic: Missing items
Replies: 1
Views: 118

Re: Missing items

We have a flatware spoon and a flatware fork to go with our plate... but what happened to the flatware knife? It wouldn't be a weapon, just a prop like spoon and fork ... but it is conspicuously absent from game.
by Pendulum
Mon Apr 24, 2023 5:39 pm
Forum: Suggestions/Tweaks
Topic: Missing items
Replies: 1
Views: 118

Missing items

Wanted to start a thread suggesting items that could easily exist given the game's technology level, but aren't findable anywhere. First of all, may I request the brass rivet. They could be found in lockboxes, and their addition to the game would mean we could make leather goods with matching hardwa...
by Pendulum
Tue Apr 18, 2023 10:46 am
Forum: General Discussion
Topic: Addition of Harbingers ?
Replies: 2
Views: 216

Addition of Harbingers ?

I wasn't too thrilled to see the addition of Harbingers of Aranas to COGG. For me, the addition of Harbingers to the former game CLOK marked the turning point of that game's Role Play environment going from bad to worse. Words to describe the activities the Harbingers did in Shadgard (and were allow...