Search found 18 matches

by debaquila96
Sun Apr 02, 2023 11:03 am
Forum: General Crafting & Professions
Topic: More Scale Items
Replies: 13
Views: 660

Re: More Scale Items

Rias writes: I might be envisioning things weird, but clothing items like cloaks or coats or such made from these scales don't seem like they'd be very comfortable, and it would be odd to have, say, a wyrmscale longcoat that doesn't provide any protection while a wyrmscale cuirass does. These are re...
by debaquila96
Sat Apr 01, 2023 5:20 pm
Forum: General Crafting & Professions
Topic: More Scale Items
Replies: 13
Views: 660

Re: More Scale Items

Jackets, perhaps?


But, thing is, containers... which is the advantages that should make you choose between scale or classic?


Scales are expensive, after all, for who does not have exclusive livestock.
by debaquila96
Sat Apr 01, 2023 1:35 pm
Forum: General Announcements
Topic: [April Fools'] Introducing COGGCoins!
Replies: 23
Views: 1409

Re: Introducing COGGCoins!

Greetings everyone, Well first of all, I hope this isn't a joke, because it is very, very interesting. Second thing I want to ask is, how will we be able to pay? Is there any open web page? Third. In cause of double citizenship, how would you role-play that? Because, it is an awesome choice for who'...
by debaquila96
Thu Mar 23, 2023 6:23 pm
Forum: Suggestions/Tweaks
Topic: Weapons and their edges
Replies: 8
Views: 336

Re: Weapons and their edges

You say, I like the idea of greater-skilled smiths imparting a longer-lasting edge. On the other hand, keep in mind that the keen edge bonus should be considered just that: a bonus, and not a given. If a blade loses the keen edge bonus it is still perfectly serviceable. ****** I think yes, but such ...
by debaquila96
Tue Mar 21, 2023 5:53 am
Forum: Suggestions/Tweaks
Topic: Weapons and their edges
Replies: 8
Views: 336

Re: Weapons and their edges

Yes it is absolutely true, I found out that with no edge it doesn't impact the same damage. For a heavily armored character, like a Dreadnought for example, the this isn't that much of a problem because they can also use polehammers, warmauls, etc. But for a Duelist, who still has the ability to kil...
by debaquila96
Tue Mar 21, 2023 5:23 am
Forum: Suggestions/Tweaks
Topic: Weapons and their edges
Replies: 8
Views: 336

Weapons and their edges

Hello everyone, It's been quite a while since the feature that causes weapons to become duller over time was implemented. I have played with many characters, I have had the opportunity to experience the combat very often, and I have come to a conclusion, which I will include in this feedback. But be...
by debaquila96
Tue Feb 07, 2023 9:38 am
Forum: General Crafting & Professions
Topic: Farm negative free space issue addressed, and max number of interactable livestock while others shelter
Replies: 6
Views: 405

Re: Farm negative free space issue addressed, and max number of interactable livestock while others shelter

Per the recent changelogs: - Farms that have ended up with negative free space will now prevent most farm-related actions until the free space amount is no longer negative. (The till clear command can be used to reduce planting soil field size, or demolish to demolish structures taking up space.) -...
by debaquila96
Tue Oct 25, 2022 5:56 am
Forum: Suggestions/Tweaks
Topic: Creating Accounts
Replies: 4
Views: 158

Re: Creating Accounts

Hello, perhaps you are fine, I should check on what I write. You know, though... The connection isn't that good at times, you are fighting, and you type sblow for example. The lag doesn't make you send the command, and when it does, you wrote it two times. Then if you manage to ix the issue, you clo...
by debaquila96
Tue Oct 25, 2022 2:51 am
Forum: Suggestions/Tweaks
Topic: Creating Accounts
Replies: 4
Views: 158

Creating Accounts

Hello everyone, So in my almost 11 months of playing Cogg, I found something that should, in my opinion, be fixed. Everyone saw that here, to create an account, you should type a name two times, and then follow the instructions. I start this post saying that people's connection isn't that good, not ...
by debaquila96
Sat Sep 03, 2022 9:03 am
Forum: Technical Stuff
Topic: Artus' official Coggpack, soundpack for Mushclient
Replies: 16
Views: 1327

Re: Artus' official Coggpack, soundpack for Mushclient

Thank you. Figured out! I'm not that clever with codes... triggers... and so on... Thanks!