Search found 18 matches
- Sun Apr 02, 2023 11:03 am
- Forum: General Crafting & Professions
- Topic: More Scale Items
- Replies: 13
- Views: 660
Re: More Scale Items
Rias writes: I might be envisioning things weird, but clothing items like cloaks or coats or such made from these scales don't seem like they'd be very comfortable, and it would be odd to have, say, a wyrmscale longcoat that doesn't provide any protection while a wyrmscale cuirass does. These are re...
- Sat Apr 01, 2023 5:20 pm
- Forum: General Crafting & Professions
- Topic: More Scale Items
- Replies: 13
- Views: 660
Re: More Scale Items
Jackets, perhaps?
But, thing is, containers... which is the advantages that should make you choose between scale or classic?
Scales are expensive, after all, for who does not have exclusive livestock.
But, thing is, containers... which is the advantages that should make you choose between scale or classic?
Scales are expensive, after all, for who does not have exclusive livestock.
- Sat Apr 01, 2023 1:35 pm
- Forum: General Announcements
- Topic: [April Fools'] Introducing COGGCoins!
- Replies: 23
- Views: 1409
Re: Introducing COGGCoins!
Greetings everyone, Well first of all, I hope this isn't a joke, because it is very, very interesting. Second thing I want to ask is, how will we be able to pay? Is there any open web page? Third. In cause of double citizenship, how would you role-play that? Because, it is an awesome choice for who'...
- Thu Mar 23, 2023 6:23 pm
- Forum: Suggestions/Tweaks
- Topic: Weapons and their edges
- Replies: 8
- Views: 336
Re: Weapons and their edges
You say, I like the idea of greater-skilled smiths imparting a longer-lasting edge. On the other hand, keep in mind that the keen edge bonus should be considered just that: a bonus, and not a given. If a blade loses the keen edge bonus it is still perfectly serviceable. ****** I think yes, but such ...
- Tue Mar 21, 2023 5:53 am
- Forum: Suggestions/Tweaks
- Topic: Weapons and their edges
- Replies: 8
- Views: 336
Re: Weapons and their edges
Yes it is absolutely true, I found out that with no edge it doesn't impact the same damage. For a heavily armored character, like a Dreadnought for example, the this isn't that much of a problem because they can also use polehammers, warmauls, etc. But for a Duelist, who still has the ability to kil...
- Tue Mar 21, 2023 5:23 am
- Forum: Suggestions/Tweaks
- Topic: Weapons and their edges
- Replies: 8
- Views: 336
Weapons and their edges
Hello everyone, It's been quite a while since the feature that causes weapons to become duller over time was implemented. I have played with many characters, I have had the opportunity to experience the combat very often, and I have come to a conclusion, which I will include in this feedback. But be...
- Tue Feb 07, 2023 9:38 am
- Forum: General Crafting & Professions
- Topic: Farm negative free space issue addressed, and max number of interactable livestock while others shelter
- Replies: 6
- Views: 405
Re: Farm negative free space issue addressed, and max number of interactable livestock while others shelter
Per the recent changelogs: - Farms that have ended up with negative free space will now prevent most farm-related actions until the free space amount is no longer negative. (The till clear command can be used to reduce planting soil field size, or demolish to demolish structures taking up space.) -...
- Tue Oct 25, 2022 5:56 am
- Forum: Suggestions/Tweaks
- Topic: Creating Accounts
- Replies: 4
- Views: 158
Re: Creating Accounts
Hello, perhaps you are fine, I should check on what I write. You know, though... The connection isn't that good at times, you are fighting, and you type sblow for example. The lag doesn't make you send the command, and when it does, you wrote it two times. Then if you manage to ix the issue, you clo...
- Tue Oct 25, 2022 2:51 am
- Forum: Suggestions/Tweaks
- Topic: Creating Accounts
- Replies: 4
- Views: 158
Creating Accounts
Hello everyone, So in my almost 11 months of playing Cogg, I found something that should, in my opinion, be fixed. Everyone saw that here, to create an account, you should type a name two times, and then follow the instructions. I start this post saying that people's connection isn't that good, not ...
- Sat Sep 03, 2022 9:03 am
- Forum: Technical Stuff
- Topic: Artus' official Coggpack, soundpack for Mushclient
- Replies: 16
- Views: 1327
Re: Artus' official Coggpack, soundpack for Mushclient
Thank you. Figured out! I'm not that clever with codes... triggers... and so on... Thanks!