Search found 129 matches

by Serity
Sun Dec 03, 2023 1:51 pm
Forum: Game Mechanics
Topic: Partial Rerolls
Replies: 2
Views: 108

Re: Partial Rerolls

I asked on #game and tulpa passed it along to #wiki, but he also noted that he thinks it's your page and can't be adjusted; could [help rerolls] get an update? Offhand, partial rolls and an explanation of course, but also indicators for morale rolls and stealth/ambush rolls, as well as any other mec...
by Serity
Fri Dec 01, 2023 1:33 pm
Forum: Game Mechanics
Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Replies: 30
Views: 1316

Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice

There has been a lot of talk on Discord on the matter, and one thing I did want to check about hopefully having addressed is the concept of people just hopping onto a skill just to pick up the ability to repair things, because with jack-of-all-trades, there's no reason at all (besides RP) not to do ...
by Serity
Fri Dec 01, 2023 10:18 am
Forum: Game Mechanics
Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Replies: 30
Views: 1316

Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice

Those are some pretty huge shake-ups. No real feedback here, aside from that the changes sound very exciting (withholding judgement on 'better' until release, though I'm optimistic) and to say thank you for continuing to update us on The Future.
by Serity
Thu Nov 30, 2023 2:25 pm
Forum: Technical Stuff
Topic: Artus' official Coggpack, soundpack for Mushclient
Replies: 16
Views: 1319

Re: Artus' official Coggpack, soundpack for Mushclient - Called Weakness erroneous sfx

The new Called Weakness ability sends this output to party members:
You pick up on some of the information and are able to exploit some of the defensive flaws!
This triggers the item pickup sound effect.
by Serity
Thu Nov 30, 2023 10:06 am
Forum: Suggestions/Tweaks
Topic: Various Quality-of-Life Suggestions
Replies: 244
Views: 12656

Re: Various Quality-of-Life Suggestions - Disable Fending Option

Please, please, please let me disable fending by option. As a guardian, it ends up being a huge energy drain that, at times (particularly when fighting foes that don't use advanced tactics that fending would be a great use against), I simply do not want or need when I can block hits instead, and fen...
by Serity
Thu Nov 30, 2023 2:51 am
Forum: Suggestions/Tweaks
Topic: Additional No-Hide Locations
Replies: 8
Views: 405

Re: Additional No-Hide Locations

I'm not going to say I'm a subject matter expert, but I will say that I've never stolen from anyone in any of these locations. Neither have I, but I could very easily start doing so, as they'd be very lucrative locations to sit for reasons already explained (well, maybe less the Mistral locations d...
by Serity
Tue Nov 28, 2023 5:37 pm
Forum: Suggestions/Tweaks
Topic: Additional No-Hide Locations
Replies: 8
Views: 405

Additional No-Hide Locations

Shadgard's bank, town hall entry (task taking) and post office are all flagged no-hide. In the same vein, I'd like to recommend the following other places be flagged no-hide: Mistral Lake's Town Hall Mistral Lake's General Store/Post Office Mistral Lake's Bank Mistral Lake's Vault Entry New Emberlig...
by Serity
Tue Nov 28, 2023 4:36 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

If your code is operating in the general order that you've lain out blocks, then your scripts would be constantly jumping between zeros and the real numbers once this update goes live. Does Lua not have a Table.update method? I mean, the way I do it (on live server) with Lua/Mudlet is just: -- trig...
by Serity
Tue Nov 28, 2023 4:15 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

A good thought Serity. You do want to be careful not to zero out the information every time it triggers. That is why I recommend checking to see if the information is "nil" before doing so. So if your roundtime is 11 then you can check with the code: if coggroundtime == nil then ... This ...
by Serity
Tue Nov 28, 2023 4:03 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

if coggroundtime == nil then coggroundtime = "0" end This doesn't sound right, based on what Rias wrote. If your roundtime is 10, 9, 8, and pluginator sends you things like wounds while you get hit, but your roundtime has not ticked in that exact instance as well, your roundtime would con...