Search found 129 matches
- Sun Dec 03, 2023 1:51 pm
- Forum: Game Mechanics
- Topic: Partial Rerolls
- Replies: 2
- Views: 108
Re: Partial Rerolls
I asked on #game and tulpa passed it along to #wiki, but he also noted that he thinks it's your page and can't be adjusted; could [help rerolls] get an update? Offhand, partial rolls and an explanation of course, but also indicators for morale rolls and stealth/ambush rolls, as well as any other mec...
- Fri Dec 01, 2023 1:33 pm
- Forum: Game Mechanics
- Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
- Replies: 30
- Views: 1316
Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
There has been a lot of talk on Discord on the matter, and one thing I did want to check about hopefully having addressed is the concept of people just hopping onto a skill just to pick up the ability to repair things, because with jack-of-all-trades, there's no reason at all (besides RP) not to do ...
- Fri Dec 01, 2023 10:18 am
- Forum: Game Mechanics
- Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
- Replies: 30
- Views: 1316
Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Those are some pretty huge shake-ups. No real feedback here, aside from that the changes sound very exciting (withholding judgement on 'better' until release, though I'm optimistic) and to say thank you for continuing to update us on The Future.
- Thu Nov 30, 2023 2:25 pm
- Forum: Technical Stuff
- Topic: Artus' official Coggpack, soundpack for Mushclient
- Replies: 16
- Views: 1319
Re: Artus' official Coggpack, soundpack for Mushclient - Called Weakness erroneous sfx
The new Called Weakness ability sends this output to party members:
This triggers the item pickup sound effect.You pick up on some of the information and are able to exploit some of the defensive flaws!
- Thu Nov 30, 2023 10:06 am
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 12656
Re: Various Quality-of-Life Suggestions - Disable Fending Option
Please, please, please let me disable fending by option. As a guardian, it ends up being a huge energy drain that, at times (particularly when fighting foes that don't use advanced tactics that fending would be a great use against), I simply do not want or need when I can block hits instead, and fen...
- Thu Nov 30, 2023 2:51 am
- Forum: Suggestions/Tweaks
- Topic: Additional No-Hide Locations
- Replies: 8
- Views: 405
Re: Additional No-Hide Locations
I'm not going to say I'm a subject matter expert, but I will say that I've never stolen from anyone in any of these locations. Neither have I, but I could very easily start doing so, as they'd be very lucrative locations to sit for reasons already explained (well, maybe less the Mistral locations d...
- Tue Nov 28, 2023 5:37 pm
- Forum: Suggestions/Tweaks
- Topic: Additional No-Hide Locations
- Replies: 8
- Views: 405
Additional No-Hide Locations
Shadgard's bank, town hall entry (task taking) and post office are all flagged no-hide. In the same vein, I'd like to recommend the following other places be flagged no-hide: Mistral Lake's Town Hall Mistral Lake's General Store/Post Office Mistral Lake's Bank Mistral Lake's Vault Entry New Emberlig...
- Tue Nov 28, 2023 4:36 pm
- Forum: Technical Stuff
- Topic: Pluginator Updates (and requests)
- Replies: 29
- Views: 760
Re: Pluginator Updates (and requests)
If your code is operating in the general order that you've lain out blocks, then your scripts would be constantly jumping between zeros and the real numbers once this update goes live. Does Lua not have a Table.update method? I mean, the way I do it (on live server) with Lua/Mudlet is just: -- trig...
- Tue Nov 28, 2023 4:15 pm
- Forum: Technical Stuff
- Topic: Pluginator Updates (and requests)
- Replies: 29
- Views: 760
Re: Pluginator Updates (and requests)
A good thought Serity. You do want to be careful not to zero out the information every time it triggers. That is why I recommend checking to see if the information is "nil" before doing so. So if your roundtime is 11 then you can check with the code: if coggroundtime == nil then ... This ...
- Tue Nov 28, 2023 4:03 pm
- Forum: Technical Stuff
- Topic: Pluginator Updates (and requests)
- Replies: 29
- Views: 760
Re: Pluginator Updates (and requests)
if coggroundtime == nil then coggroundtime = "0" end This doesn't sound right, based on what Rias wrote. If your roundtime is 10, 9, 8, and pluginator sends you things like wounds while you get hit, but your roundtime has not ticked in that exact instance as well, your roundtime would con...