Search found 80 matches
- Mon May 15, 2023 1:47 pm
- Forum: General Announcements
- Topic: Death Overhaul
- Replies: 37
- Views: 2824
Re: Death Overhaul
Late to the discussion, and haven't been on in a bit so this might have been fixed already, but there have historically been some places where the hot/cold was simply broken because the entrance to an area was in a different wilderness tile than the hot/cold directions reported. Otherwise, as an agg...
- Wed Mar 08, 2023 8:36 am
- Forum: Suggestions/Tweaks
- Topic: Wishlist Ideas You Want to See
- Replies: 122
- Views: 7221
Re: Wishlist Ideas You Want to See
It would be nice if the auxiliary banks (and banks in general) offered exchange services to convert between coin and notes.
- Fri Mar 03, 2023 7:26 am
- Forum: General Socializing
- Topic: Funny stuff thread
- Replies: 261
- Views: 19213
Death of a Foolish Sorcerer
I was pretty salty about this last night, but in retrospect, it's hilarious trying to imagine what was going through the minds of the other characters who were in the room at the time. Looking forward to the postmortem conversations with them, and slightly disappointed that death punted me aaaaall t...
- Fri Mar 03, 2023 4:07 am
- Forum: General Discussion
- Topic: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
- Replies: 59
- Views: 4565
Re: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
Having missed a lot of recent voice chats, this is all very new and exciting! I really like both the genericization of basic skills/abilities and more character for specializations. The only thing that gives me some pause is the idea that Mummers/Rooks are potentially must-join societies for their r...
- Thu Mar 02, 2023 1:42 pm
- Forum: Suggestions/Tweaks
- Topic: Mismatched Wood Planks
- Replies: 1
- Views: 150
Re: Mismatched Wood Planks
Another MUD I used to play implemented a patchwork cloth/leather system for exactly that reason - to let people clean up all of those little scraps of mismatched cloth and leather that were otherwise never going to be used. Would love to see something like that here! It worked basically how you desc...
- Thu Mar 02, 2023 8:28 am
- Forum: Scholar Guild
- Topic: Quickchanneling for Primalists and Warlocks
- Replies: 6
- Views: 791
Re: Quickchanneling for Primalists and Warlocks
It'd be nice if either there was a "Quickchanneling Mastery" ability that required all prior levels of Quickchannel + the relevant skill (Sorcery or Druidry) at 700, that gave the benefit of shaving a second of RT off of casting abilities in game (or maybe shaved off a % of RT something l...
- Wed Mar 01, 2023 7:02 am
- Forum: Scholar Guild
- Topic: Warlock Ability Suggestion: Echoing Call
- Replies: 0
- Views: 243
Warlock Ability Suggestion: Echoing Call
Utilizing a soul link, beckon to another soul, enticing it to move in your direction. The target soul(s) will feel a tug toward your location. OOC Description: (Send an estimate of the direction and distance to the caster to one or more linked souls. Linked NPCs will have a chance to move in the dir...
- Fri Feb 17, 2023 6:47 am
- Forum: Mistral Lake
- Topic: Mistral Lake initial (and rather bare) release!
- Replies: 135
- Views: 8454
Re: Mistral Lake initial (and rather bare) release!
Not a question about Mistral Lake the city, but are lithics available in the wilderness areas that were released at the same time as Mistral? I foraged around the river/lake in the Kveldsongr woods and Mistral Lake without any success, but was able to find them almost immediately when moving to an &...
- Thu Feb 16, 2023 7:51 pm
- Forum: Suggestions/Tweaks
- Topic: Wishlist Ideas You Want to See
- Replies: 122
- Views: 7221
Re: Wishlist Ideas You Want to See
Could we be allowed to hide (ineffectively) in nohide rooms? I was in a situation today where I found myself having to go back another room so that I could hide and then enter the nohide room just so that I could be hidden when entering the *next* room, which is where I really wanted to be. Alternat...
- Thu Feb 16, 2023 7:24 pm
- Forum: General Announcements
- Topic: Death Overhaul
- Replies: 37
- Views: 2824
Re: Death Overhaul
Could the deceased get some notification when someone starts dragging their corpse? My understanding is that they get some feedback as to whether they're currently being dragged when they ring the bell. I think there was a situation tonight where the deceased rang the bell, got partially rescued, th...