Search found 9 matches
- Thu Feb 10, 2022 1:31 pm
- Forum: Races & Culture
- Topic: Hillfolk popularity
- Replies: 12
- Views: 1161
Re: Hillfolk popularity
To me they fit the setting very well. At the very least, Cogg seems to be trying to be some sort of fantastical old west setting, and "fantasy mountain man hobbit" isn't too far a stretch at all. Personally at least I imagine all HIllfolk as Festus from Gunsmoke, but with beautiful hairy f...
- Wed Feb 02, 2022 3:06 pm
- Forum: Feedback
- Topic: We need more helpfiles for basic commands
- Replies: 1
- Views: 394
We need more helpfiles for basic commands
In particular, bug and report have no helpfile and this feels like a pretty big miss.
- Wed Feb 02, 2022 3:02 pm
- Forum: Suggestions/Tweaks
- Topic: Feedback on challenging locks
- Replies: 1
- Views: 187
Re: Feedback on challenging locks
So, a lockbox let me attempt to pick it for something like a grand total of 30 minutes--I assume I wasn't just massively unlucky and it was either impossible or a one in a thousand sort of chance. Whichever this is, anything that might take over a couple minutes the game should prooobably flag as &q...
- Thu Jan 27, 2022 2:57 pm
- Forum: Suggestions/Tweaks
- Topic: Feedback on challenging locks
- Replies: 1
- Views: 187
Feedback on challenging locks
When you're attempting to pick a lock near your limit, it can sometimes be a hot minute before the game responds. Like, a "did i break it" length of silence. Can we get a message along the lines of "You continue to probe at the lock"? Maybe not every attempt but at least every 10...
- Thu Jan 27, 2022 5:09 am
- Forum: Bug Discussion
- Topic: Encumbrance is... acting odd
- Replies: 0
- Views: 296
Encumbrance is... acting odd
It rose when I deposited riln: >>Eng E:500 B:0 Enc:2 Mrl:+2.91 Ntr:100% Exp:59% deposit 820 [-820 riln, taken from your heavy canvas backpack (open)] You deposit 820 riln into your Shadgard Mining Co. bank account, bringing your balance to 106,411. >>Eng E:500 B:0 Enc:3 Mrl:+2.91 Ntr:100% Exp:59% --...
- Wed Jan 26, 2022 1:08 pm
- Forum: Adventurer Guild
- Topic: Ability Ideas
- Replies: 27
- Views: 3624
Re: Ability Ideas
Rogues (and treasure hunters even more so) having several abilities that want them to stay light on their feet and their main current mechanics all involving picking up more things , results in a fairly intense anti-synergy. Bags floating around behind the larcenous cad are also a bit unsubtle. An a...
- Fri Jan 21, 2022 5:08 pm
- Forum: Adventurer Guild
- Topic: Ability Ideas
- Replies: 27
- Views: 3624
Re: Ability Ideas
Mostly because I keep forgetting I'm hidden and can't figure why it's taking too long to get anywhere:
Road Agent:
(Apparently this is what stage coach robbers were called?)
Decreases the round time (and endurance cost?) while travelling hidden along roads. For rogues and possibly night blades?
Road Agent:
(Apparently this is what stage coach robbers were called?)
Decreases the round time (and endurance cost?) while travelling hidden along roads. For rogues and possibly night blades?
- Fri Jan 14, 2022 4:33 pm
- Forum: Suggestions/Tweaks
- Topic: String Beans
- Replies: 0
- Views: 213
String Beans
The barkcloth production loop wherein I sit in the inn common room crushing bark out of a bucket is reminding me a lot of stringing green beans as a kid--it seems like the sort of thing that should absolutely be in cogg. You grow green beans, you harvest them, you put them in a bucket, you sit in th...
- Fri Jan 14, 2022 11:47 am
- Forum: Feedback
- Topic: The hyper offensive combat meta
- Replies: 9
- Views: 1183
Re: The hyper offensive combat meta
I've not made it to higher level play, so I can't really give any sort of feedback with expertise but it feels like tackle is pretty overtuned. Just looking at the helpfile I can't imagine engaging in CvC with a warrior at higher level--it's not that they'll beat me in a fight due to their warrior k...