better to have things less confusing by not having two totally similar items like yarn and thread.
I will say though, this is so anti-cat.
Search found 27 matches
- Sat Dec 09, 2023 9:15 pm
- Forum: General Crafting & Professions
- Topic: Yarn and thread merged into a single resource type (thread)
- Replies: 23
- Views: 945
- Sat Dec 09, 2023 8:37 pm
- Forum: Suggestions/Tweaks
- Topic: Suggestion: We're Just...Artistic, okay?
- Replies: 1
- Views: 301
Re: Suggestion: We're Just...Artistic, okay?
I love the idea of decorating your private space with framed paintings you described yourself.
I say totally make this a thing please.
I say totally make this a thing please.
- Wed Nov 01, 2023 6:10 pm
- Forum: General Socializing
- Topic: Funny stuff thread
- Replies: 260
- Views: 18268
Re: Funny stuff thread
I had no plan whatsoever with this. You search the remains of a rotting hill guardian for any items of note ... You find 249 riln. [+249 riln, stowed in your heavy canvas backpack (open)] You bury the remains of a rotting hill guardian. You search the remains of a rotting hill guardian for any items...
- Wed Oct 25, 2023 7:44 pm
- Forum: General Socializing
- Topic: Funny stuff thread
- Replies: 260
- Views: 18268
Re: Funny stuff thread
That'd be a pretty neat thing. Also, I find it as amusing as you do.
- Tue Oct 24, 2023 9:32 am
- Forum: General Combat
- Topic: Shields are the best defense hands down
- Replies: 12
- Views: 658
Shields are the best defense hands down
Dear COGGites, I've noticed something. Whenever I fight a shielded fighter, often times they defend against any strike I perform with literally no consequences to them. As of now, I could literally get any shield, go to the worst parts of the COGG universe, and be completely safe because any strike ...
- Tue Oct 24, 2023 9:00 am
- Forum: General Announcements
- Topic: Development state and shift of approach
- Replies: 11
- Views: 928
Re: Development state and shift of approach
I could definitely understand where you're coming from. I did very much enjoy the nature of these weekly meetings but ultimately it is your game so you get to work with it the way you want. While I may have my own opinions on what I'd like to see, I understand that putting them out there in a weekly...
- Tue Oct 24, 2023 8:55 am
- Forum: General Discussion
- Topic: Skill practice and challenge
- Replies: 29
- Views: 2007
Re: Skill practice and challenge
I'm fine with what's going on right now certainly. I appreciate that there're random challenges with the tabard on and random encounters. Pretty cool you get to fight basically random stuff.
- Sat Jul 01, 2023 6:38 pm
- Forum: Suggestions/Tweaks
- Topic: Firearm Repair and Maintenance
- Replies: 3
- Views: 227
Re: Firearm Repair and Maintenance
I particularly like this degree of maintinence requirement. I think that it could be a way to introduce a disadvantage with larger guns if or when they come out. Yes, there's more power in a larger gun but it uses more powder thus more fouling and more need for repairing the gun. That, I think, woul...
- Tue Jun 06, 2023 6:22 pm
- Forum: General Announcements
- Topic: Acknowledging the history of CLOK
- Replies: 29
- Views: 2095
Re: Acknowledging the history of CLOK
SO since someone already asked about revolvers, are you thinking about bringing back carbines/muskets? They were one-shot guns that took a relative long time to load and weren't always the best for action in that kind of a way. But man, do I remember and have some great memories of at least one of m...
- Tue Jun 06, 2023 5:10 am
- Forum: Outposts
- Topic: Dwaedn Vil trail cleared and sign restored
- Replies: 5
- Views: 463
Re: Dwaedn Vil trail cleared and sign restored
A question I have about the Dwaednwyr in general. As far as recruitment goes, is it gonna be one of those things where we'll be able to go in and follow some kind of process for recruitment or will it be one of those processes that takes like 3 to 6 months because players and such have to get bback ...