Search found 27 matches

by Verel
Sat Dec 09, 2023 9:15 pm
Forum: General Crafting & Professions
Topic: Yarn and thread merged into a single resource type (thread)
Replies: 23
Views: 945

Re: Yarn and thread merged into a single resource type (thread)

better to have things less confusing by not having two totally similar items like yarn and thread.

I will say though, this is so anti-cat.
by Verel
Sat Dec 09, 2023 8:37 pm
Forum: Suggestions/Tweaks
Topic: Suggestion: We're Just...Artistic, okay?
Replies: 1
Views: 301

Re: Suggestion: We're Just...Artistic, okay?

I love the idea of decorating your private space with framed paintings you described yourself.

I say totally make this a thing please.
by Verel
Wed Nov 01, 2023 6:10 pm
Forum: General Socializing
Topic: Funny stuff thread
Replies: 260
Views: 18268

Re: Funny stuff thread

I had no plan whatsoever with this. You search the remains of a rotting hill guardian for any items of note ... You find 249 riln. [+249 riln, stowed in your heavy canvas backpack (open)] You bury the remains of a rotting hill guardian. You search the remains of a rotting hill guardian for any items...
by Verel
Wed Oct 25, 2023 7:44 pm
Forum: General Socializing
Topic: Funny stuff thread
Replies: 260
Views: 18268

Re: Funny stuff thread

That'd be a pretty neat thing. Also, I find it as amusing as you do.
by Verel
Tue Oct 24, 2023 9:32 am
Forum: General Combat
Topic: Shields are the best defense hands down
Replies: 12
Views: 658

Shields are the best defense hands down

Dear COGGites, I've noticed something. Whenever I fight a shielded fighter, often times they defend against any strike I perform with literally no consequences to them. As of now, I could literally get any shield, go to the worst parts of the COGG universe, and be completely safe because any strike ...
by Verel
Tue Oct 24, 2023 9:00 am
Forum: General Announcements
Topic: Development state and shift of approach
Replies: 11
Views: 928

Re: Development state and shift of approach

I could definitely understand where you're coming from. I did very much enjoy the nature of these weekly meetings but ultimately it is your game so you get to work with it the way you want. While I may have my own opinions on what I'd like to see, I understand that putting them out there in a weekly...
by Verel
Tue Oct 24, 2023 8:55 am
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2007

Re: Skill practice and challenge

I'm fine with what's going on right now certainly. I appreciate that there're random challenges with the tabard on and random encounters. Pretty cool you get to fight basically random stuff.
by Verel
Sat Jul 01, 2023 6:38 pm
Forum: Suggestions/Tweaks
Topic: Firearm Repair and Maintenance
Replies: 3
Views: 227

Re: Firearm Repair and Maintenance

I particularly like this degree of maintinence requirement. I think that it could be a way to introduce a disadvantage with larger guns if or when they come out. Yes, there's more power in a larger gun but it uses more powder thus more fouling and more need for repairing the gun. That, I think, woul...
by Verel
Tue Jun 06, 2023 6:22 pm
Forum: General Announcements
Topic: Acknowledging the history of CLOK
Replies: 29
Views: 2095

Re: Acknowledging the history of CLOK

SO since someone already asked about revolvers, are you thinking about bringing back carbines/muskets? They were one-shot guns that took a relative long time to load and weren't always the best for action in that kind of a way. But man, do I remember and have some great memories of at least one of m...
by Verel
Tue Jun 06, 2023 5:10 am
Forum: Outposts
Topic: Dwaedn Vil trail cleared and sign restored
Replies: 5
Views: 463

Re: Dwaedn Vil trail cleared and sign restored

A question I have about the Dwaednwyr in general. As far as recruitment goes, is it gonna be one of those things where we'll be able to go in and follow some kind of process for recruitment or will it be one of those processes that takes like 3 to 6 months because players and such have to get bback ...