Search found 15 matches
- Thu Jul 27, 2023 8:49 am
- Forum: Arcana
- Topic: Glyphstone Ability Suggestion: Imbue Weapon
- Replies: 0
- Views: 237
Glyphstone Ability Suggestion: Imbue Weapon
Allows an Arcanist to temporarily bind a glyphstone to a melee weapon (not shields) and grant it elemental enhancement from the glyphstone's specific type. Max simultaneous Imbues based on one per 200-250 Arcana could also be a good one. Steadily draining the glyphstone (efficiency increased via hig...
- Thu Jul 27, 2023 8:20 am
- Forum: Arcana
- Topic: Arcane Warfare the Prequel
- Replies: 0
- Views: 202
Arcane Warfare the Prequel
Oh no, here we go. Add in the basic function for everyone to throw a glyphstone via ranged combat skill. If it hits something squarely enough, it explodes with an effect based on the contained power, obviously destroying the glyphstone. Alternatively, make it damage the glyphstone for 1 to 5 charges...
- Thu Jul 27, 2023 8:15 am
- Forum: Scholar Guild
- Topic: New Arcanist abilities: Elemancy Edition
- Replies: 8
- Views: 616
Re: New Arcanist abilities: Elemancy Edition
Agreed, I'd love a targeted "release x" style command.
- Mon Dec 12, 2022 9:40 am
- Forum: Adventurer Guild
- Topic: Rangers and Treasure Hunters: Seasoned Wayfinder
- Replies: 1
- Views: 271
Rangers and Treasure Hunters: Seasoned Wayfinder
So there was discussion on it in the Discord server a couple of times and I figured I'd just cement an idea I had in writing. An ability for both Rangers and Treasure Hunters that gives a chance for a/just flat gives a single reroll on climbing and swimming checks for the Ranger/Treasure Hunter, but...
- Sun Dec 11, 2022 4:11 pm
- Forum: Arcana
- Topic: Scaling Glyph Skill Buffs Idea
- Replies: 1
- Views: 246
Scaling Glyph Skill Buffs Idea
Presently, the only thing that scales for everyone glyph use-wise (besides the obvious mental capacity limitations) is duration. I think skill buffing glyphs, when drawn by someone with arcana training, should get a percentile bonus to the activator's base skill (perhaps capping at a lower percentil...
- Sat Dec 03, 2022 7:19 am
- Forum: Arcana
- Topic: Mad Man's Arcanistristmas ideas
- Replies: 0
- Views: 197
Mad Man's Arcanistristmas ideas
As always, just ideas for Rias to pick through and others to comment on. As per last time I posted a list of ideas, it's a mix of stuff anyone can use and Arcanist-only. Force Modulation Glyph: Changes how force-based glyphs work when paired in a triquetra with them, generally adding bonuses/ for th...
- Sat Dec 03, 2022 3:15 am
- Forum: Suggestions/Tweaks
- Topic: Post-Level 100 Play
- Replies: 12
- Views: 661
Re: Post-Level 100 Play
The way the system is set up now, I genuinely think multi-classing would be a bad thing and create an extreme meta-focused mindset. Not similarly, remort/hero classing would require reworks of a lot of stuff as ability points presently cap at 30 and skill points cap at 10,000 (total). I don't think ...
- Sat Nov 19, 2022 7:27 am
- Forum: Arcana
- Topic: Of Arcanist Circle Durations
- Replies: 1
- Views: 241
Re: Of Arcanist Circle Durations
Arcanists do sorely need a way to expedite the "buffing period" or at least store a small number of glyphs on disposable items in order to activate them on demand. Presently, stacking durations is ??? and only works for some glyphs, it seems like, which is okay but it takes a good 5-10 min...
- Sun Oct 30, 2022 8:19 am
- Forum: Feedback
- Topic: Value of Aim/Unaimed
- Replies: 4
- Views: 383
Re: Value of Aim/Unaimed
Personal experiences speaking: once you CAN land aimed shots regularly, you can reliably kill things your skill level in one to three hits most of the time with a heavy weapon. There is no point in not aiming shots at unarmored locations in this case, more specifically unarmored vital locations. If ...
- Thu Apr 07, 2022 10:41 am
- Forum: Suggestions/Tweaks
- Topic: Give a chance to have more fighting abilities to who isn't of specific guilds
- Replies: 6
- Views: 280
Re: Give a chance to have more fighting abilities to who isn't of specific guilds
Personally I think it'd be fine to open up some of the more generalized abilities in the Warriors' Guild to everybody abilities, but I think anything class-specific like Dirt Kick should be forever locked to the appropriate classes as it's what makes them them.