Search found 15 matches

by Ralnos
Thu Jul 27, 2023 8:49 am
Forum: Arcana
Topic: Glyphstone Ability Suggestion: Imbue Weapon
Replies: 0
Views: 237

Glyphstone Ability Suggestion: Imbue Weapon

Allows an Arcanist to temporarily bind a glyphstone to a melee weapon (not shields) and grant it elemental enhancement from the glyphstone's specific type. Max simultaneous Imbues based on one per 200-250 Arcana could also be a good one. Steadily draining the glyphstone (efficiency increased via hig...
by Ralnos
Thu Jul 27, 2023 8:20 am
Forum: Arcana
Topic: Arcane Warfare the Prequel
Replies: 0
Views: 202

Arcane Warfare the Prequel

Oh no, here we go. Add in the basic function for everyone to throw a glyphstone via ranged combat skill. If it hits something squarely enough, it explodes with an effect based on the contained power, obviously destroying the glyphstone. Alternatively, make it damage the glyphstone for 1 to 5 charges...
by Ralnos
Thu Jul 27, 2023 8:15 am
Forum: Scholar Guild
Topic: New Arcanist abilities: Elemancy Edition
Replies: 8
Views: 615

Re: New Arcanist abilities: Elemancy Edition

Dennis wrote: Thu Jul 27, 2023 8:10 am It would be great if we could release one channel at a time, giving us more flexibility in multi-element weaving. Right now, we have to drop all of our channels in order to change what ability we're using.
Agreed, I'd love a targeted "release x" style command.
by Ralnos
Mon Dec 12, 2022 9:40 am
Forum: Adventurer Guild
Topic: Rangers and Treasure Hunters: Seasoned Wayfinder
Replies: 1
Views: 271

Rangers and Treasure Hunters: Seasoned Wayfinder

So there was discussion on it in the Discord server a couple of times and I figured I'd just cement an idea I had in writing. An ability for both Rangers and Treasure Hunters that gives a chance for a/just flat gives a single reroll on climbing and swimming checks for the Ranger/Treasure Hunter, but...
by Ralnos
Sun Dec 11, 2022 4:11 pm
Forum: Arcana
Topic: Scaling Glyph Skill Buffs Idea
Replies: 1
Views: 245

Scaling Glyph Skill Buffs Idea

Presently, the only thing that scales for everyone glyph use-wise (besides the obvious mental capacity limitations) is duration. I think skill buffing glyphs, when drawn by someone with arcana training, should get a percentile bonus to the activator's base skill (perhaps capping at a lower percentil...
by Ralnos
Sat Dec 03, 2022 7:19 am
Forum: Arcana
Topic: Mad Man's Arcanistristmas ideas
Replies: 0
Views: 197

Mad Man's Arcanistristmas ideas

As always, just ideas for Rias to pick through and others to comment on. As per last time I posted a list of ideas, it's a mix of stuff anyone can use and Arcanist-only. Force Modulation Glyph: Changes how force-based glyphs work when paired in a triquetra with them, generally adding bonuses/ for th...
by Ralnos
Sat Dec 03, 2022 3:15 am
Forum: Suggestions/Tweaks
Topic: Post-Level 100 Play
Replies: 12
Views: 661

Re: Post-Level 100 Play

The way the system is set up now, I genuinely think multi-classing would be a bad thing and create an extreme meta-focused mindset. Not similarly, remort/hero classing would require reworks of a lot of stuff as ability points presently cap at 30 and skill points cap at 10,000 (total). I don't think ...
by Ralnos
Sat Nov 19, 2022 7:27 am
Forum: Arcana
Topic: Of Arcanist Circle Durations
Replies: 1
Views: 240

Re: Of Arcanist Circle Durations

Arcanists do sorely need a way to expedite the "buffing period" or at least store a small number of glyphs on disposable items in order to activate them on demand. Presently, stacking durations is ??? and only works for some glyphs, it seems like, which is okay but it takes a good 5-10 min...
by Ralnos
Sun Oct 30, 2022 8:19 am
Forum: Feedback
Topic: Value of Aim/Unaimed
Replies: 4
Views: 379

Re: Value of Aim/Unaimed

Personal experiences speaking: once you CAN land aimed shots regularly, you can reliably kill things your skill level in one to three hits most of the time with a heavy weapon. There is no point in not aiming shots at unarmored locations in this case, more specifically unarmored vital locations. If ...
by Ralnos
Thu Apr 07, 2022 10:41 am
Forum: Suggestions/Tweaks
Topic: Give a chance to have more fighting abilities to who isn't of specific guilds
Replies: 6
Views: 280

Re: Give a chance to have more fighting abilities to who isn't of specific guilds

Personally I think it'd be fine to open up some of the more generalized abilities in the Warriors' Guild to everybody abilities, but I think anything class-specific like Dirt Kick should be forever locked to the appropriate classes as it's what makes them them.