Search found 118 matches
- Thu Dec 21, 2023 10:47 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 2728
Re: Player character homes!
That's a great idea, Frisbee! It made me think of "secret knocks". I'm thinking these could be arcane devices, a little bit more complicated than knocking three times, or what have you. There could be motions/manipulations that trigger a glyph marked on the door. If a character knows the c...
- Sun Dec 10, 2023 4:47 am
- Forum: General Crafting & Professions
- Topic: Yarn and thread merged into a single resource type (thread)
- Replies: 23
- Views: 937
Re: Yarn and thread merged into a single resource type (thread)
Making it clear in the relevant RECIPEs that cordage can be substituted for thread/skeins would also clear up some confusion, while we're talking about all this. I do not know if the catchall "skein" would be applicable to materials like barkcloth, but I think it just refers to how the thr...
- Sun Dec 10, 2023 2:30 am
- Forum: General Crafting & Professions
- Topic: Yarn and thread merged into a single resource type (thread)
- Replies: 23
- Views: 937
Re: Yarn and thread merged into a single resource type (thread)
As high demand as thread is, I don't expect flooding to be much of a problem. If it is it shouldn't last very long. Actually, the market is very frequently flooded with yarn and thread. There are few if any other items I've experienced the same kind of trouble with. I gave up trying to sell either ...
- Mon Dec 04, 2023 1:50 pm
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 810
Re: Sanity Loss & Say
May have come off a little harsh and direct, there. Didn't mean to come down quite so hard on Dennis' contributions. I think that's the sort of angle I like, too, Oracle. The eldrich/horror theme running through that initiation. I admit, I often wonder what other players see when various druidic rit...
- Mon Dec 04, 2023 9:34 am
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 810
Re: Sanity Loss & Say
Being aware of these mechanics also helps you to understand how close you are to losing some of your character's command over themselves. I have no issue with sanity loss being something a player has to manage, anticipate, and remedy. And, honestly, at this point I'm well aware of how these abiliti...
- Mon Dec 04, 2023 7:29 am
- Forum: Feedback
- Topic: Sanity Loss & Say
- Replies: 12
- Views: 810
Sanity Loss & Say
Playing my class (Primalist) naturally involves sanity loss. Though usually manageable, sometimes it can get out of hand! It is very easy to reach an inhibitive sanity level just by using Beastskin and other Primalist abilities, especially those relevant to combat. And that's with 500 Meditation, 70...
- Fri Dec 01, 2023 7:24 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 2728
Re: Player character homes!
It would be a nice touch to have mail forwarded to a mailbox at one's home, rather than collected from the post office.
- Tue Nov 28, 2023 8:01 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 2728
Re: Player character homes!
What are the guidelines, if any, on using these cottages for "commercial" or consultation purposes? As, for example, a practice or a shopfront? Is that something that would be discouraged?
- Mon Nov 27, 2023 3:41 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 2728
Re: Player character homes!
I'm so glad these made it into the game! I've decided not to purchase a home just yet, but I did want to post to show my approval. I have a few mechanical and thematic reasons for not doing so, but one that might be worth raising is that my character is Fasa, and I'm still not quite sure how I'm goi...
- Thu Nov 23, 2023 10:20 am
- Forum: Suggestions/Tweaks
- Topic: Aprons & Protective Clothing
- Replies: 2
- Views: 278
Re: Aprons & Protective Clothing
Oh! I forgot to add the initial reason for posting. Aprons don't seem to protect clothing from getting dirty, for example when characters are cleaning out the stables. That'd certainly be appreciated!