Search found 19 matches
- Wed Dec 22, 2021 9:27 pm
- Forum: Suggestions/Tweaks
- Topic: Built structures degradation
- Replies: 8
- Views: 616
Re: Built structures degradation
I'd only be fine on a personal level with this if the rate at which filth accumlates was decreased in turn, as i've stated in another topic the filth accumilation is incredibly quick, piled with the need for maitenence on my structures for my chars farm, it'd start adding up to a lot of time spent j...
- Sun Dec 19, 2021 11:56 pm
- Forum: Suggestions/Tweaks
- Topic: Possible recent charcoal changes
- Replies: 7
- Views: 593
Re: Possible recent charcoal changes
I’ve suggested it before, but i always thought it’d be cool to build temporary charcoal pits at logging sites, where crooked branches are placed in, these charcoal pits are dug, and build from branches, lit, then burried over and left to burn for a while. It produces charcoal very efficently. Anothe...
- Sat Dec 18, 2021 4:02 pm
- Forum: Suggestions/Tweaks
- Topic: Cleaning Animal Pens
- Replies: 3
- Views: 342
Re: Cleaning Animal Pens
I have 3 sheds. 2 small, 1 large on my farmer char. All of them are at max occupancy And 3 hutches, at max occupancy. I have to, roughly, clean them three times a day, where they'll all reach extremely filthy three times. The sheds progress the fastest. I geniuinly think its way to frequent, persona...
- Wed Nov 17, 2021 3:06 pm
- Forum: Suggestions/Tweaks
- Topic: Extra Banking Features
- Replies: 0
- Views: 149
Extra Banking Features
So, I make no attempts to say I play Allie, and allie has a big ol farm, and has employees, as a result, it'd be really cool of there could be these kind of features, to help me keep track of whos being paid and the like! Wonder what other people might think? A group bank account, which a group of p...
- Wed Nov 10, 2021 7:14 pm
- Forum: Suggestions/Tweaks
- Topic: Bundled items suggestion thread!
- Replies: 1
- Views: 165
Bundled items suggestion thread!
A place to suggest certain items should be bundled up, and here are mine to start:
Bolls of Rimeveil, threshed Rimeveil, winnowed Rimeveil.
Pine cones.
Travel food (Things like biscuits, turnovers)
Bolls of Rimeveil, threshed Rimeveil, winnowed Rimeveil.
Pine cones.
Travel food (Things like biscuits, turnovers)
- Thu Oct 28, 2021 3:25 pm
- Forum: Suggestions/Tweaks
- Topic: Keg Carts!
- Replies: 0
- Views: 144
Keg Carts!
So, as a farmer, I find it more efficient to fill up a whole barrel before I go and sell my milk, as my farm takes a lot of time to manage each day I'm on! I was thinking, it'd be cool if there were 'keg carts', handcarts that were just a keg or two, meant for shipping liquids, kind of like the ones...
- Thu Oct 28, 2021 3:08 pm
- Forum: General Announcements
- Topic: Upcoming item count and storage limitations
- Replies: 139
- Views: 7203
Re: Upcoming item count and storage limitations
Another suggestion for item bundles: Rimeveil, threshed rimeveil, and winnowed rimeveil should all probably bundle up. Edit: A sudden idea dawned on me, a couple, infact. 1: I noticed lag often occurs when it ticks over and animals on a farm eat food, and usually its lots of animals at once. Would a...
- Sat Oct 23, 2021 2:12 pm
- Forum: General Discussion
- Topic: On ESP Conflict, and how ESP will function as things develop
- Replies: 13
- Views: 1053
Re: On ESP Conflict, and how ESP will function as things develop
@zombie, I'm sorry for that chat message. I didn't mean to target you or anyone specifically. I just wanted to give an example by picking a random color as a center of attention, not specifically any color. But I worded the very wrong way and it came out as that. Sorry man. My fault. Regarding the ...
- Sat Oct 23, 2021 1:42 pm
- Forum: Suggestions/Tweaks
- Topic: Bonfire or Heating Apparatus Shadgard Commons
- Replies: 1
- Views: 173
Re: Bonfire or Heating Apparatus Shadgard Commons
Ooh! I like this! this could be another building project like running water to the infirmary or the steam crusher!
- Tue Oct 19, 2021 4:13 pm
- Forum: Suggestions/Tweaks
- Topic: Growing Population & Market Saturation
- Replies: 0
- Views: 140
Growing Population & Market Saturation
With the growing population of the game, market saturation of commonly produced items from farms is increasing more and more. At the very least until Notshadgard is in, it might be worthwhile to increase the limit of some of these commodities. Pumpkins for example are oversaturated at 100 pumpkins, ...