Search found 19 matches

by Rokal
Wed Dec 22, 2021 9:27 pm
Forum: Suggestions/Tweaks
Topic: Built structures degradation
Replies: 8
Views: 616

Re: Built structures degradation

I'd only be fine on a personal level with this if the rate at which filth accumlates was decreased in turn, as i've stated in another topic the filth accumilation is incredibly quick, piled with the need for maitenence on my structures for my chars farm, it'd start adding up to a lot of time spent j...
by Rokal
Sun Dec 19, 2021 11:56 pm
Forum: Suggestions/Tweaks
Topic: Possible recent charcoal changes
Replies: 7
Views: 593

Re: Possible recent charcoal changes

I’ve suggested it before, but i always thought it’d be cool to build temporary charcoal pits at logging sites, where crooked branches are placed in, these charcoal pits are dug, and build from branches, lit, then burried over and left to burn for a while. It produces charcoal very efficently. Anothe...
by Rokal
Sat Dec 18, 2021 4:02 pm
Forum: Suggestions/Tweaks
Topic: Cleaning Animal Pens
Replies: 3
Views: 342

Re: Cleaning Animal Pens

I have 3 sheds. 2 small, 1 large on my farmer char. All of them are at max occupancy And 3 hutches, at max occupancy. I have to, roughly, clean them three times a day, where they'll all reach extremely filthy three times. The sheds progress the fastest. I geniuinly think its way to frequent, persona...
by Rokal
Wed Nov 17, 2021 3:06 pm
Forum: Suggestions/Tweaks
Topic: Extra Banking Features
Replies: 0
Views: 149

Extra Banking Features

So, I make no attempts to say I play Allie, and allie has a big ol farm, and has employees, as a result, it'd be really cool of there could be these kind of features, to help me keep track of whos being paid and the like! Wonder what other people might think? A group bank account, which a group of p...
by Rokal
Wed Nov 10, 2021 7:14 pm
Forum: Suggestions/Tweaks
Topic: Bundled items suggestion thread!
Replies: 1
Views: 165

Bundled items suggestion thread!

A place to suggest certain items should be bundled up, and here are mine to start:

Bolls of Rimeveil, threshed Rimeveil, winnowed Rimeveil.

Pine cones.

Travel food (Things like biscuits, turnovers)
by Rokal
Thu Oct 28, 2021 3:25 pm
Forum: Suggestions/Tweaks
Topic: Keg Carts!
Replies: 0
Views: 144

Keg Carts!

So, as a farmer, I find it more efficient to fill up a whole barrel before I go and sell my milk, as my farm takes a lot of time to manage each day I'm on! I was thinking, it'd be cool if there were 'keg carts', handcarts that were just a keg or two, meant for shipping liquids, kind of like the ones...
by Rokal
Thu Oct 28, 2021 3:08 pm
Forum: General Announcements
Topic: Upcoming item count and storage limitations
Replies: 139
Views: 7203

Re: Upcoming item count and storage limitations

Another suggestion for item bundles: Rimeveil, threshed rimeveil, and winnowed rimeveil should all probably bundle up. Edit: A sudden idea dawned on me, a couple, infact. 1: I noticed lag often occurs when it ticks over and animals on a farm eat food, and usually its lots of animals at once. Would a...
by Rokal
Sat Oct 23, 2021 2:12 pm
Forum: General Discussion
Topic: On ESP Conflict, and how ESP will function as things develop
Replies: 13
Views: 1053

Re: On ESP Conflict, and how ESP will function as things develop

@zombie, I'm sorry for that chat message. I didn't mean to target you or anyone specifically. I just wanted to give an example by picking a random color as a center of attention, not specifically any color. But I worded the very wrong way and it came out as that. Sorry man. My fault. Regarding the ...
by Rokal
Sat Oct 23, 2021 1:42 pm
Forum: Suggestions/Tweaks
Topic: Bonfire or Heating Apparatus Shadgard Commons
Replies: 1
Views: 173

Re: Bonfire or Heating Apparatus Shadgard Commons

Ooh! I like this! this could be another building project like running water to the infirmary or the steam crusher!
by Rokal
Tue Oct 19, 2021 4:13 pm
Forum: Suggestions/Tweaks
Topic: Growing Population & Market Saturation
Replies: 0
Views: 140

Growing Population & Market Saturation

With the growing population of the game, market saturation of commonly produced items from farms is increasing more and more. At the very least until Notshadgard is in, it might be worthwhile to increase the limit of some of these commodities. Pumpkins for example are oversaturated at 100 pumpkins, ...