Search found 14 matches
- Mon Feb 15, 2021 8:42 am
- Forum: General Combat
- Topic: Stealth and Risk
- Replies: 29
- Views: 2900
Re: Stealth and Risk
Would it be possible to remove rerolls on dodge/evasions when initially being attacked from stealth? It's sort of a somewhat ineffective ambush when they're always ready for the ambush, then you have to set up again, which affects how much Risk is being accumulated while trying to negate enemy rerol...
- Sun Jan 24, 2021 9:23 am
- Forum: Suggestions/Tweaks
- Topic: Leatherworking
- Replies: 2
- Views: 333
Leatherworking
-Couldn't find an awl at any of the shops in game. Any chance of having them added to shop lists?
-Not sure if hip/belt quivers are a thing, but would make a nice craft addition
-relating to leatherworking via bushcraft, any chance of having an awl head lithic craft added?
-Not sure if hip/belt quivers are a thing, but would make a nice craft addition
-relating to leatherworking via bushcraft, any chance of having an awl head lithic craft added?
- Sun Jan 24, 2021 6:48 am
- Forum: New Features
- Topic: Books
- Replies: 4
- Views: 840
Re: Books
Any chance we could use any sort of color codes while writing in books that could simulate using colored inks? Also, nothing major, but might books be loaded for sale into the book shop in shadgard?
- Thu Jan 14, 2021 12:03 pm
- Forum: General Discussion
- Topic: The Coming Conflict (Factions)
- Replies: 54
- Views: 5139
Re: The Coming Conflict (Factions)
As I'm new, I'm still trying to grasp the identity of Cogg's gameplay. I've certainly felt a fair bit of anti-farmer sentiment, even if Acarin here is half joking. Note of a further move to develop CVC (which is cool, and neat), I'm just trying to figure out if I should consider now or soon ditching...
- Wed Jan 13, 2021 6:43 pm
- Forum: Suggestions/Tweaks
- Topic: Farm QOL improvements
- Replies: 18
- Views: 1188
Re: Farm QOL improvements
Yeah, if I'd known this would be an issue, I would have adjusted. Having been unaware you've not the space on a farm, to, at a minimum, harvest (not even a full blown farm) [approx. 40] plants, and not be able to process them. I'm a little stuck and head scratching right now. Not sure I, or anyone e...
- Wed Jan 13, 2021 6:33 pm
- Forum: Suggestions/Tweaks
- Topic: Farm QOL improvements
- Replies: 18
- Views: 1188
Re: Farm QOL improvements
There is a distinct difference between "using for personal storage" and "can't process the harvest I just pulled in on my farm". I do not wish to store it there, I wish to process it, and move/sell/allocate the items after processing to another location. Now, I can't easily or re...
- Wed Jan 13, 2021 6:23 pm
- Forum: Suggestions/Tweaks
- Topic: Farm QOL improvements
- Replies: 18
- Views: 1188
Re: Farm QOL improvements
I think we'd at least need wagons in to alleviate this. It seems like you're pretty anti-farmer. Your suggestion only serves to further alienate those who farm on the MUD, I would think. A suggestion like this is akin to: I think all armor should despawn off the player on log out and it's not storab...
- Wed Jan 13, 2021 6:13 pm
- Forum: Suggestions/Tweaks
- Topic: Farm QOL improvements
- Replies: 18
- Views: 1188
Farm QOL improvements
I was just thinking about how to deal with figuring out how to process a crop after harvesting it. Command wise/syntax wise, we're good. What I mean is this: When I harvest a sizeable crop, it goes to the ground. Once it's on the ground, I can't thresh or winnow, because there's too much stuff on th...
- Mon Jan 11, 2021 5:19 pm
- Forum: Suggestions/Tweaks
- Topic: butter
- Replies: 1
- Views: 328
butter
Ok, did some testing on butter and values today, to relay unto fixing. I hope. I tried this with both a bucket of cow milk and a bucket of goat's milk. Both yielded 28 pieces of butter. Both sets of butter both sold at 7 riln/unit. Milk sells at 375 riln/bucket. 28*7 = 196 riln. This means if one is...
- Mon Jan 11, 2021 7:33 am
- Forum: Suggestions/Tweaks
- Topic: Farming Office Tasks
- Replies: 0
- Views: 249
Farming Office Tasks
I notice that despite having what I consider to be decent skill in animal handling and farming, that the office is tagged as tasks, but doesn't seem to offer any. If this is because it's not yet implemented, I have.... a suggestion! What if we had various tasks from the farming office such as: 1) Cl...