Search found 87 matches

by Ephemeralis
Tue Feb 20, 2024 11:17 pm
Forum: General Announcements
Topic: Game development suspended
Replies: 20
Views: 784

Re: Game development suspended

For the better part of the last few years, I've been using Rias as an example to other people in the MUD scene about how people making games can and should operate. The "gentle professionalism" he embodied in how he chose to handle COGG was a breath of fresh air for me after having endured...
by Ephemeralis
Thu Nov 30, 2023 2:58 am
Forum: Suggestions/Tweaks
Topic: Additional No-Hide Locations
Replies: 8
Views: 405

Re: Additional No-Hide Locations

Keeping the north and south equal in regards to this stuff with the no-hide thing is fair, but extending it to infirmaries is not - there's plenty of legitimate reasons to be hiding in those areas. Cordial reminder: theft is already nearly trivial to defend against from both a skill and mechanical p...
by Ephemeralis
Sat Oct 21, 2023 12:20 am
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 1729

Re: Skill practice and challenge

Physickers are going to be in excruciatingly high demand.
by Ephemeralis
Mon Oct 16, 2023 12:37 am
Forum: General Announcements
Topic: Development state and shift of approach
Replies: 11
Views: 730

Re: Development state and shift of approach

I think you should do whatever gives you the greatest joy to create and enact.

Knowing when to tune out player feedback is every bit as valuable as knowing when to listen to it. You're very good at listening and we're all frankly very spoiled by it. If you're having fun with COGG, we will too.
by Ephemeralis
Sat Sep 02, 2023 5:56 am
Forum: General Announcements
Topic: Upcoming item count and storage limitations
Replies: 139
Views: 7153

Re: Upcoming item count and storage limitations

Have you considered adding on a decay timer for certain types of perishable items? This might be the case partially, but I've noticed COGG is very lenient about the automatic deletion of some items. I've always found it odd that I can unshelve an alt and clear out all their spoiled food instead of t...
by Ephemeralis
Sun Aug 13, 2023 10:32 am
Forum: Suggestions/Tweaks
Topic: Turn down the Random Encounter chances!
Replies: 9
Views: 346

Re: Turn down the Random Encounter chances!

Part of me wants to say 'turn it up'...
by Ephemeralis
Thu May 04, 2023 7:01 am
Forum: General Discussion
Topic: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
Replies: 59
Views: 3821

Re: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG

Having never been privy to the Other Game, I am very excited for more opportunities to engage with and learn about Rook Parlour. This all seems excellent.
by Ephemeralis
Mon Apr 24, 2023 6:40 pm
Forum: Warrior Guild
Topic: Discussion about the Warrior Experience
Replies: 25
Views: 1400

Re: Discussion about the Warrior Experience

Got a few suggestions to try and help with this: Combat-related tasks (such as kill 20 Dusklamp infested) have a small chance to spawn an 'elite' mob of that type with increased difficulty relative to the task-getter's skills when working on said tasks. These "elite" mobs have the potentia...
by Ephemeralis
Sun Apr 23, 2023 9:09 pm
Forum: General Discussion
Topic: Loot Luck based on combat challenge
Replies: 28
Views: 1940

Re: Loot Luck based on combat challenge

Does this also apply for things like static lockbox spawns and scavenged lockboxes?
by Ephemeralis
Sun Apr 23, 2023 9:01 pm
Forum: Suggestions/Tweaks
Topic: Writing Implements: Feather Quills and Dip Pens
Replies: 2
Views: 125

Re: Writing Implements: Feather Quills and Dip Pens

As an extra bonus: make quills with nibs improvised throwing weapons.