Search found 87 matches
- Tue Feb 20, 2024 11:17 pm
- Forum: General Announcements
- Topic: Game development suspended
- Replies: 20
- Views: 1324
Re: Game development suspended
For the better part of the last few years, I've been using Rias as an example to other people in the MUD scene about how people making games can and should operate. The "gentle professionalism" he embodied in how he chose to handle COGG was a breath of fresh air for me after having endured...
- Thu Nov 30, 2023 2:58 am
- Forum: Suggestions/Tweaks
- Topic: Additional No-Hide Locations
- Replies: 8
- Views: 546
Re: Additional No-Hide Locations
Keeping the north and south equal in regards to this stuff with the no-hide thing is fair, but extending it to infirmaries is not - there's plenty of legitimate reasons to be hiding in those areas. Cordial reminder: theft is already nearly trivial to defend against from both a skill and mechanical p...
- Sat Oct 21, 2023 12:20 am
- Forum: General Discussion
- Topic: Skill practice and challenge
- Replies: 29
- Views: 2007
Re: Skill practice and challenge
Physickers are going to be in excruciatingly high demand.
- Mon Oct 16, 2023 12:37 am
- Forum: General Announcements
- Topic: Development state and shift of approach
- Replies: 11
- Views: 928
Re: Development state and shift of approach
I think you should do whatever gives you the greatest joy to create and enact.
Knowing when to tune out player feedback is every bit as valuable as knowing when to listen to it. You're very good at listening and we're all frankly very spoiled by it. If you're having fun with COGG, we will too.
Knowing when to tune out player feedback is every bit as valuable as knowing when to listen to it. You're very good at listening and we're all frankly very spoiled by it. If you're having fun with COGG, we will too.
- Sat Sep 02, 2023 5:56 am
- Forum: General Announcements
- Topic: Upcoming item count and storage limitations
- Replies: 139
- Views: 8401
Re: Upcoming item count and storage limitations
Have you considered adding on a decay timer for certain types of perishable items? This might be the case partially, but I've noticed COGG is very lenient about the automatic deletion of some items. I've always found it odd that I can unshelve an alt and clear out all their spoiled food instead of t...
- Sun Aug 13, 2023 10:32 am
- Forum: Suggestions/Tweaks
- Topic: Turn down the Random Encounter chances!
- Replies: 9
- Views: 438
Re: Turn down the Random Encounter chances!
Part of me wants to say 'turn it up'...
- Thu May 04, 2023 7:01 am
- Forum: General Discussion
- Topic: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
- Replies: 59
- Views: 4327
Re: Guilds, Societies, Factions, Characters, Skills, Abilities, the Lost Lands, Scope, COGG
Having never been privy to the Other Game, I am very excited for more opportunities to engage with and learn about Rook Parlour. This all seems excellent.
- Mon Apr 24, 2023 6:40 pm
- Forum: Warrior Guild
- Topic: Discussion about the Warrior Experience
- Replies: 25
- Views: 1712
Re: Discussion about the Warrior Experience
Got a few suggestions to try and help with this: Combat-related tasks (such as kill 20 Dusklamp infested) have a small chance to spawn an 'elite' mob of that type with increased difficulty relative to the task-getter's skills when working on said tasks. These "elite" mobs have the potentia...
- Sun Apr 23, 2023 9:09 pm
- Forum: General Discussion
- Topic: Loot Luck based on combat challenge
- Replies: 28
- Views: 2202
Re: Loot Luck based on combat challenge
Does this also apply for things like static lockbox spawns and scavenged lockboxes?
- Sun Apr 23, 2023 9:01 pm
- Forum: Suggestions/Tweaks
- Topic: Writing Implements: Feather Quills and Dip Pens
- Replies: 2
- Views: 142
Re: Writing Implements: Feather Quills and Dip Pens
As an extra bonus: make quills with nibs improvised throwing weapons.