Search found 500 matches
- Fri Dec 01, 2023 2:00 pm
- Forum: Game Mechanics
- Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
- Replies: 30
- Views: 2092
Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
I think most of the concerns I have, have already been brought up by others and I'm happy to wait and see. There is one concern that I haven't seen voiced, and that might be because it is a concern of sorts with the existing system, namely: What do the skill numbers mean in terms of our characters' ...
- Tue Nov 28, 2023 4:44 pm
- Forum: Technical Stuff
- Topic: Pluginator Updates (and requests)
- Replies: 29
- Views: 1330
Re: Pluginator Updates (and requests) !IMPORTANT FOR PACKAGE MAINTAINERS!
It will also send the entirety of information once upon character login, and there will probably be a command to manually send all information if people need it for some reason (maybe to "refresh" all character data in their plugin or something) though the command would be rate-limited so...
- Wed Nov 22, 2023 1:41 pm
- Forum: Scholar Guild
- Topic: New Arcanist ability: Arcane Focus Creation
- Replies: 4
- Views: 382
Re: New Arcanist ability: Arcane Focus Creation
I tinkered with this a tiny bit when it was first released but mostly haven't been very active on my Arcanist. Then I had to clean out my bank vault, and suddenly I had a good supply of gems to poke at, so I finally have done some proper testing and have developed opinions . First, the lore bits and...
- Fri Nov 03, 2023 12:14 pm
- Forum: Suggestions/Tweaks
- Topic: Outfitproof/outfit add
- Replies: 6
- Views: 378
Re: Outfitproof/outfit add
To toss another suggestion up; OUTFIT SIMILAR [outfit] [object] (? probably better syntax exists) to flag an object in an outfit as storing an item type rather than an item instance (a more proper term might be an item prototype, maybe?). Pendant holders are all very great, yes, yes, but I'm sure &...
- Mon Oct 30, 2023 8:39 pm
- Forum: Technical Stuff
- Topic: Pluginator Updates (and requests)
- Replies: 29
- Views: 1330
Re: Pluginator Updates (and requests)
You don't need to look at people to see their injuries, you can use health <person>, which can even be abbreviated down to h <person>.
- Fri Oct 13, 2023 10:09 pm
- Forum: Arcana
- Topic: Arcana Vibes
- Replies: 0
- Views: 241
Arcana Vibes
Bear with me, because I'm going to talk about a dream I had and the general rule of thumb is that no one wants to hear what someone else dreamt about, and the dream and this post are kinda rambling and is mostly about vibes more than anything else. In this dream, travel via occult circles was a thin...
- Wed Oct 11, 2023 4:04 pm
- Forum: New Features
- Topic: Patrolman's Tabards!
- Replies: 23
- Views: 1491
Re: Patrolman's Tabards!
- Grant some extra Tse Gaiyan merit if the spawned mob was Infested. I'm seeking a small clarification since Tse Gaiyan were not noted as having tabards available. Does this mean if a Tse Gaiyan member patrols with a Stormholdt tabard, they will get merit with Stormholdt and if the mob is infested,...
- Sat Sep 09, 2023 2:33 pm
- Forum: Races & Culture
- Topic: Rhuidim Names
- Replies: 0
- Views: 209
Rhuidim Names
When I last worked on help names I decided to make a help page with example Rhuidim names and there are very few on the wiki. Could you post all the Rhuidim names you have? (Similar to the Fasa names post, no need for divulging any lore secrets you're not ready to part with, but names would be very ...
- Sat Sep 09, 2023 2:30 pm
- Forum: Races & Culture
- Topic: Fasa names
- Replies: 0
- Views: 172
Fasa names
At the roundtable that happened in game today you mentioned not having Fasa names fleshed out. Would you be willing to post the canonical example Fasa names you do have (no need for spoilers if you don't want to do any lore on any of them, I'm just looking for example names today).
- Fri Sep 08, 2023 9:54 pm
- Forum: New Features
- Topic: New general ability: Basic Mount Care
- Replies: 9
- Views: 535