Search found 350 matches

by Navi
Sun Dec 10, 2023 4:44 am
Forum: General Crafting & Professions
Topic: Yarn and thread merged into a single resource type (thread)
Replies: 23
Views: 679

Re: Yarn and thread merged into a single resource type (thread)

Simple solution that solves the problem of resource management and people's role play being broken. Just make it modifiable to be either yarn or thread. One resource with a shared market price that allows the player to decide if it is yarn or thread before weaving/sewing. If you want to go a step fu...
by Navi
Thu Dec 07, 2023 9:19 am
Forum: Suggestions/Tweaks
Topic: Big Book of Music
Replies: 2
Views: 289

Big Book of Music

The following is a condensed overview of music as I have come to learn over the course of my 20 or so years of playing. I ope it's useful for anyone who's interested in developing a musician in or out of game, as well as Rias who has expressed interest in this sort of information for music mechanics...
by Navi
Thu Dec 07, 2023 7:03 am
Forum: General Combat
Topic: Ranged ammo updates/tedium-reduction
Replies: 14
Views: 573

Re: Ranged ammo updates/tedium-reduction

Definitely catchy. Here's to being able to player craft them so we can have iron shot versions.
by Navi
Mon Dec 04, 2023 4:16 pm
Forum: General Combat
Topic: Ranged ammo updates/tedium-reduction
Replies: 14
Views: 573

Re: Ranged ammo updates/tedium-reduction

Great idea. Couple pieces of feedback though after a little while of testing. 1. Iron shot takes a significant durability hit when used against nethrim. I had a set go from 51% durability down to 34% when used against a phantom darkwood with a single shot. According to this math, that would mean eac...
by Navi
Sat Nov 25, 2023 12:38 pm
Forum: New Features
Topic: Sledding!
Replies: 7
Views: 241

Re: Sledding!

I'm very excited for this change. One area I think could be made into a particularly challenging sledding spot is in the Leyndarmal Hills. Starting from the path that leads further up the mountain and all the way down to the lake. The descriptions of the room seem to indicate that at least some of t...
by Navi
Fri Nov 24, 2023 2:29 pm
Forum: Shadgard
Topic: Bluestem turkey repopulation: Scuttlebug Seeds
Replies: 2
Views: 129

Re: Bluestem turkey repopulation: Scuttlebug Seeds

I know that these plants are a catch all for insects, but uh, could we possibly have a scuttlebug that we can try catching? Could always use more things to put in jars and or use for fishing bait.
by Navi
Tue Nov 21, 2023 8:29 am
Forum: Adventurer Guild
Topic: Bards, musings, and storytelling
Replies: 2
Views: 106

Re: Bards, musings, and storytelling

I love those additional ideas. Thanks for sharing.
by Navi
Tue Nov 21, 2023 8:04 am
Forum: Adventurer Guild
Topic: Bards, musings, and storytelling
Replies: 2
Views: 106

Bards, musings, and storytelling

Bards are my favorite specialization as of this writing. I honestly didn't think I would have as much fun playing one as I do. Hopefully some of that carries over to those who have interacted with my character. That being said, I do have some feedback regarding their rotation of activities. The init...
by Navi
Sun Nov 19, 2023 12:50 pm
Forum: Suggestions/Tweaks
Topic: Non-war Mounts and Word of Confidence
Replies: 0
Views: 258

Non-war Mounts and Word of Confidence

Non-war mounts that are under the effect of word of confidence are granted a bonus against being spooked when their riders are attacked. Perhaps even base it on morale in addition. Anything to help push my bard horse whisperer concept. :)
by Navi
Sun Nov 19, 2023 12:47 pm
Forum: Suggestions/Tweaks
Topic: Meditation Defense
Replies: 4
Views: 255

Re: Meditation Defense

Might actually be neat if something like word of confidence boosted defenses against other words for a short period of time. I think if it is used in the moment, it has a positive affect, but I haven't really had the opportunity to test it.