Search found 350 matches
- Sun Dec 10, 2023 4:44 am
- Forum: General Crafting & Professions
- Topic: Yarn and thread merged into a single resource type (thread)
- Replies: 23
- Views: 1187
Re: Yarn and thread merged into a single resource type (thread)
Simple solution that solves the problem of resource management and people's role play being broken. Just make it modifiable to be either yarn or thread. One resource with a shared market price that allows the player to decide if it is yarn or thread before weaving/sewing. If you want to go a step fu...
- Thu Dec 07, 2023 9:19 am
- Forum: Suggestions/Tweaks
- Topic: Big Book of Music
- Replies: 2
- Views: 421
Big Book of Music
The following is a condensed overview of music as I have come to learn over the course of my 20 or so years of playing. I ope it's useful for anyone who's interested in developing a musician in or out of game, as well as Rias who has expressed interest in this sort of information for music mechanics...
- Thu Dec 07, 2023 7:03 am
- Forum: General Combat
- Topic: Ranged ammo updates/tedium-reduction
- Replies: 14
- Views: 1132
Re: Ranged ammo updates/tedium-reduction
Definitely catchy. Here's to being able to player craft them so we can have iron shot versions.
- Mon Dec 04, 2023 4:16 pm
- Forum: General Combat
- Topic: Ranged ammo updates/tedium-reduction
- Replies: 14
- Views: 1132
Re: Ranged ammo updates/tedium-reduction
Great idea. Couple pieces of feedback though after a little while of testing. 1. Iron shot takes a significant durability hit when used against nethrim. I had a set go from 51% durability down to 34% when used against a phantom darkwood with a single shot. According to this math, that would mean eac...
- Sat Nov 25, 2023 12:38 pm
- Forum: New Features
- Topic: Sledding!
- Replies: 7
- Views: 437
Re: Sledding!
I'm very excited for this change. One area I think could be made into a particularly challenging sledding spot is in the Leyndarmal Hills. Starting from the path that leads further up the mountain and all the way down to the lake. The descriptions of the room seem to indicate that at least some of t...
- Fri Nov 24, 2023 2:29 pm
- Forum: Shadgard
- Topic: Bluestem turkey repopulation: Scuttlebug Seeds
- Replies: 2
- Views: 276
Re: Bluestem turkey repopulation: Scuttlebug Seeds
I know that these plants are a catch all for insects, but uh, could we possibly have a scuttlebug that we can try catching? Could always use more things to put in jars and or use for fishing bait.
- Tue Nov 21, 2023 8:29 am
- Forum: Adventurer Guild
- Topic: Bards, musings, and storytelling
- Replies: 2
- Views: 224
Re: Bards, musings, and storytelling
I love those additional ideas. Thanks for sharing.
- Tue Nov 21, 2023 8:04 am
- Forum: Adventurer Guild
- Topic: Bards, musings, and storytelling
- Replies: 2
- Views: 224
Bards, musings, and storytelling
Bards are my favorite specialization as of this writing. I honestly didn't think I would have as much fun playing one as I do. Hopefully some of that carries over to those who have interacted with my character. That being said, I do have some feedback regarding their rotation of activities. The init...
- Sun Nov 19, 2023 12:50 pm
- Forum: Suggestions/Tweaks
- Topic: Non-war Mounts and Word of Confidence
- Replies: 0
- Views: 396
Non-war Mounts and Word of Confidence
Non-war mounts that are under the effect of word of confidence are granted a bonus against being spooked when their riders are attacked. Perhaps even base it on morale in addition. Anything to help push my bard horse whisperer concept.
- Sun Nov 19, 2023 12:47 pm
- Forum: Suggestions/Tweaks
- Topic: Meditation Defense
- Replies: 4
- Views: 278
Re: Meditation Defense
Might actually be neat if something like word of confidence boosted defenses against other words for a short period of time. I think if it is used in the moment, it has a positive affect, but I haven't really had the opportunity to test it.